Quest 3 has no audio when connected to PC
I recently get the Quest 3, and for some reason I can't get the audio to come through my headset when it is connected to my PC using a link cable or AirLink. It shows as a device in the sounds settings and it is enabled in the audio Control Panel Playback section. I never had this problem on my Quest 2. I have updated the drivers, tried disabling the Nvidia High Definition Audio driver. Any help greatly appreciated! Note: This green audio bar next to the Oculus audio device stays at half-full whether the computer is playing or not. Not sure if that helpsSolved50KViews3likes48CommentsAir Link stuck in infinite loading loop – OculusDash.exe keeps crashing (COM initialization failure)
When trying to connect horizon link with airlink, loading is keep going over and over, never end. First of all , i stated to observe task manager. and i found the OCULUS-DASH.exe process was keep shutting down, whenever start link to horizon. Here is the Oculus Dash Log 2026-01-19T17:24:28.866133 [I]: C:\Program Files\Meta Horizon\Support\oculus-dash\dash\bin\OculusDash.exe startup: 2026-01-19T17:24:28.867130 [W]: Invalid prop name: oculus.signalFenceInDX 2026-01-19T17:24:28.868127 [W]: Invalid prop name: oculus.signalFenceInDXEarly 2026-01-19T17:24:28.868127 [W]: Invalid prop name: debug.saveLogToMiniDump 2026-01-19T17:24:28.868127 [I]: CLAYLOG - Entering App::run 2026-01-19T17:24:28.868127 [I]: LOGFILE: C:/Users/PC/AppData/LocalLow/Oculus/Dash/log/Dash.log 2026-01-19T17:24:28.893061 [I]: App::run isVRMode m_windowShouldClose 0 2026-01-19T17:24:28.893061 [I]: OculusUtil::_init() 2026-01-19T17:24:29.478517 [I]: OculusUtil::_initHMD() 2026-01-19T17:24:29.478517 [I]: HMD: Oculus Quest2 (FW -11901.0) 2026-01-19T17:24:29.479522 [I]: HMD: (2816x1472) 2026-01-19T17:24:29.479522 [I]: RT : L(4160x2096) R(4160x2096) 2026-01-19T17:24:29.479522 [I]: OculusUtil::newControllerFactory() 2026-01-19T17:24:29.479522 [I]: Medium: Branch [systemux] Build [0] 2026-01-19T17:24:29.480517 [W]: Unable to find loader for Texture resource at path 'textures/test/checkerboard'. File may not exist. 2026-01-19T17:24:29.592752 [I]: Audio will play through VR device '헤드폰(Oculus Virtual Audio Device)'. 2026-01-19T17:24:29.706830 [I]: OAF Initialized 2026-01-19T17:24:29.709811 [I]: Dash Ready 2026-01-19T17:24:29.710318 [I]: RenderDeviceSystem::_onAddedToScene() 2026-01-19T17:24:29.714985 [I]: NVAPI initialized: driver version 57602 2026-01-19T17:24:29.714985 [I]: RenderDevice::RenderDevice() 2026-01-19T17:24:29.833803 [I]: Vulkan supported extension: VK_KHR_device_group_creation (1) 2026-01-19T17:24:29.833803 [I]: Vulkan supported extension: VK_KHR_external_fence_capabilities (1) 2026-01-19T17:24:29.833803 [I]: Vulkan supported extension: VK_KHR_external_memory_capabilities (1) 2026-01-19T17:24:29.833803 [I]: Vulkan supported extension: VK_KHR_external_semaphore_capabilities (1) 2026-01-19T17:24:29.833803 [I]: Vulkan supported extension: VK_KHR_get_physical_device_properties2 (2) 2026-01-19T17:24:29.833803 [I]: Vulkan supported extension: VK_KHR_get_surface_capabilities2 (1) 2026-01-19T17:24:29.833803 [I]: Vulkan supported extension: VK_KHR_surface (25) 2026-01-19T17:24:29.833803 [I]: Vulkan supported extension: VK_KHR_surface_protected_capabilities (1) 2026-01-19T17:24:29.833803 [I]: Vulkan supported extension: VK_KHR_win32_surface (6) 2026-01-19T17:24:29.833803 [I]: Vulkan supported extension: VK_EXT_debug_report (10) 2026-01-19T17:24:29.833803 [I]: Vulkan supported extension: VK_EXT_debug_utils (2) 2026-01-19T17:24:29.833803 [I]: Vulkan supported extension: VK_EXT_surface_maintenance1 (1) 2026-01-19T17:24:29.834813 [I]: Vulkan supported extension: VK_EXT_swapchain_colorspace (5) 2026-01-19T17:24:29.834813 [I]: Vulkan supported extension: VK_NV_external_memory_capabilities (1) 2026-01-19T17:24:29.834813 [I]: Vulkan supported extension: VK_KHR_portability_enumeration (1) 2026-01-19T17:24:29.834813 [I]: Vulkan supported extension: VK_LUNARG_direct_driver_loading (1) 2026-01-19T17:24:29.905648 [I]: INFO: ovr_GetSessionPhysicalDeviceVk inHmd = 00000234B29F8048 vulkanDevice = 00000234B3744220 vulkanDevice->m_instance = 00000234B390C080 2026-01-19T17:24:29.906188 [I]: INFO: ovr_GetSessionPhysicalDeviceVk vulkanDevice = 00000234B3744220 vulkanDevice->m_physicalDevice = 00000234B3FCFB40 2026-01-19T17:24:29.906188 [I]: INFO: API 0.64.65.47 2026-01-19T17:24:29.906188 [I]: INFO: DRV 144.0.128.0 2026-01-19T17:24:29.906188 [I]: INFO: VEN 0x10de 2026-01-19T17:24:29.906188 [I]: INFO: DEV 0x2216 "NVIDIA GeForce RTX 3080" 2026-01-19T17:24:29.982235 [I]: gpu vendor id is 10de 2026-01-19T17:24:29.994762 [W]: Unable to find loader for Texture resource at path 'textures/test/color_ramp'. File may not exist. 2026-01-19T17:24:29.996757 [W]: [GuardianDraw.glfx:269]: Program 'GuardianDrawFloor': can't find depth state 'depth' 2026-01-19T17:24:30.104946 [W]: Unable to find loader for Mesh resource at path 'models/tools_hand/ToolOrient_CursorLeft'. File may not exist. 2026-01-19T17:24:30.105917 [W]: Unable to find loader for Mesh resource at path 'models/tools_hand/ToolOrient_CursorRight'. File may not exist. 2026-01-19T17:24:30.105917 [W]: Unable to find loader for Mesh resource at path 'models/tools_hand/Tool_CursorLeft'. File may not exist. 2026-01-19T17:24:30.105917 [W]: Unable to find loader for Mesh resource at path 'models/tools_hand/Tool_CursorRight'. File may not exist. 2026-01-19T17:24:30.107484 [W]: Unable to find loader for Material resource at path 'materials/tools_ui/Crosshair'. File may not exist. 2026-01-19T17:24:30.107484 [W]: Unable to find loader for Material resource at path 'materials/tools_ui/Arrow'. File may not exist. 2026-01-19T17:24:30.108452 [W]: Unable to find loader for Texture resource at path 'textures/tools_ui/Hand_D'. File may not exist. 2026-01-19T17:24:30.108452 [W]: Unable to find loader for Texture resource at path 'textures/tools_ui/Hand_M'. File may not exist. 2026-01-19T17:24:30.248989 [I]: Didn't find existing sound '/UI/Key_Hover' using default '/UI/Button_Hover'. 2026-01-19T17:24:30.249984 [I]: Didn't find existing sound '/UI/Key_Click' using default '/UI/Button_Click'. 2026-01-19T17:24:30.257988 [S]: Could not initialize COM91Views0likes0CommentsQuest 3 - Airlink freezing and stuttering/shaking after any small movements
I've recently bought a Quest 3 and it works fine in most games, however a couple of them seem to have a constant issue: After about 5-10 minutes of comfortable playing through Airlink the game would suddenly freeze and, upon waking up, the tracking becomes very shaky and extremely sensitive to the smallest of movements. Turning the headset off and on temporarily fixes the problem, but after a few seconds the image freezes again at which point the problem repeats up until the game is restarted. Turning off Asynchronous Spacewarp in the debug tool seemed to have fixed the issue completely in TWD Saints & Sinners, however it is still occuring in Into the Radius regardless if ASW is turned off or not24KViews5likes36CommentsVR should be fun, not frustrating - Steam VR PC Link problem
I am trying to build my VR (Quest 2) library by adding Steam VR games. Unfortunately, these games require a USB cable or 'air link' to run. I prefer the cable, so I bought a good quality - active - USB 3.x cable to connect my Quest 2 to my Windows 11 PC. Normally my procedure for playing a 'tethered' VR game on my quest 2 is this: 1. Plug the cable into my PC's USB 3.2 port and to the Quest 2. 1a) Power up the Quest 2 and wait it to boot up. 2. Start the Oculus app on the Windows 11 PC. Check that it recognized the Quest 2 headset 3. Start Steam. Select the VR game I want to play, then hit Play. 4. Put on Quest 2 headset. I see the game starting, but somewhere during game play, everything goes blank and I get the message 'pc disconnected'. So the first thing I did was to place the velcro cable management strap over the Quest 2 band so that it keeps the USB C cable in place. The connection feels good, and wiggling it during game play (when PC link is working) does not disconnect. The spontaneous disconnect appears to be a software/firmware glitch, and not a connector issue. It has occurred in multiple Steam VR games. I tried a Google search, and saw something about an alternate connection driver, but I wasn't in the mood to fiddle with the PC - I just wanted to enjoy some VR! Is there an alternate to Oculus Windows app when playing Steam VR games on the Quest 2? Thanks for your help Ethan_TXSolved25KViews3likes7Comments