Meta Avatars 2 Lipsync - PUN 2 & Photon Voice issue!
Dear Devs, I'm struggling with problem since a week. I use PUN 2 and Photon Voice to bring Meta Avatars 2 in a multiplayer environment. Below are my issues, 1. When there is no Photon Voice setup in the scene, the Meta Avatars lipsync works perfect in the Photon multiplayer room. 2. When I add the Photon Voice to the prefab and setup the scene with Photon Voice Network, only the voice is there the Meta Avatars lipsync does not work. I understand there is a race condition happening between these two plugins. Please kindly help me resolve if anyone has already resolved such problem. This thread can help other devs as well in the future. Thanks!Solved12KViews1like29CommentsLocal Meta Avatars T-posing in front of Camera
Hi so I've tried implementing networked avatars (using PUN) in a unity VR app but no matter what I try to do, my local avatar always ends up t-posing sideways without any animations in front of the main camera rig. Everything is as its supposed to be, entitlement checks working, deploying on alpha channel, adding test users. I ended up getting this unity asset to cross-reference and see what I was doing wrong, but even in their implementation, the local avatar is t-posing outside first-person view, same problem as mine https://assetstore.unity.com/packages/tools/network/meta-avatars-pun2-vr-multiplayer-template-211918 Any insight would be appreciated!Solved2.7KViews0likes3CommentsPing Pong VR , best way to sync a ball? PUN2
Hi, i'm trying to include a ping pong minigame in my VR multiplayer app, but i'm having problems with the syncronization of the ball, in fact only the OWNER of the PUN room can se the ball moving smooth, the others can see the ball lagging, so the game is unplayable. I'v tried to change the OWNER when the ball is hitted but the result is not that good, so i want to sync the ball for everyone in smooth way. I will try to share you the but is in ITALIAN so it will be taugh to uderstand, i'm sorry. Which is the best way to sync a ball? I guess the problem is that the ball react just too the racket gravity. THE BALL OBJECT has this for the SYNC The script of the racket when it the ball does this 1) Make the controller Vibrate 2)Direct the ball to the other racket (aimTarget) 3) Set the velocity and the SyncronizedValues for the Photon tranform View Classic Component873Views0likes0Comments