Request to restore ON / OFF option for “Double Tap to Toggle Passthrough”
It seems that the ON / OFF setting for “Double Tap to Toggle Passthrough,” which existed prior to v81, is no longer available. During gameplay, when adjusting the Quest headset (for example, fixing its position), the double-tap gesture can be triggered unintentionally. This causes the game to switch to passthrough mode, interrupting gameplay and breaking immersion. It would be very helpful if this feature could be configurable again via the settings menu (ON / OFF), as it was before. Restoring this option would greatly improve the experience for users who value immersion, especially during games and interactive applications. Thank you for your consideration. ※Japanese 「ダブルタップでパススルー切り替え」のON / OFF設定を復活してほしい v81以前に存在していたはずの 「ダブルタップでパススルーを切り替える」機能のON / OFF設定が、現在は利用できなくなっていると思います。 ゲームプレイ中にQuest本体を触ったとき(装着位置のズレを直すときなど)、 意図せずダブルタップが認識され、パススルーに切り替わってしまうことがあります。 その結果、ゲームが中断されたり、没入感が大きく損なわれてしまうことがあります。 以前のように、 設定からこの機能をON / OFFできるようにしていただけると非常に助かります。 没入感を重視するゲームやアプリを快適に体験するためにも、 ぜひご検討をお願いします。23Views1like1CommentPC Link Passthrough Masking Issues After Meta Link Update
First, I noticed that the 'Beta' menu has disappeared from the Meta Link app. The issue I am encountering involves a masking misalignment between 3D content and the real-world background in Passthrough mode. Specifically, there is an offset where a black silhouette protrudes upwards above the content. I am aware that PC Link Passthrough is primarily intended for debugging purposes. However, this is a critical issue for us because our main content relies heavily on this feature. Is there any solution or workaround for this212Views2likes11CommentsCan't disable double tap enabling PTC
Hi! New version of firmvare (v81) doesn't exists option like "Passthrough->Enable passthrough double tap on quest" And now, if I double tap on my quest, it enable passthrough. How can I fix that? Maybe some adb command or smth else or only wait new update?2.2KViews20likes36CommentsQuest 3 (v81.1034) randomly cannot access the user profile menu after waking from sleep
I have some sort of random glitch when the Quest3 headset (v81.1034) wakes from sleep. Sometimes it only shows passthrough, and the menu to select which user profile to use does not appear. If I press the sleep button a few times, the profile menu appears for a fraction of a second and then disappears and goes into passthrough mode again. So, when this glitch occurs, I am unable to select my user profile to log in to the Quest 3. If I double-tap the headset to exit passthrough, it tries to load my new Immersive Home but fails to load because I have not been able to select any profile, so it gets stuck in load screen limbo: From here, all I can do is restart the headset, which fixes the problem temporarily. This glitch has happened 3 times in the past 3 days since getting the V81.1034 (non PTC) update on 21 October. I've already reported this glitch to Meta via the headset bug reporting option. UPDATE: the glitch happened again just now. I pulled the headset away from my face slightly and noticed that the user profile menu reappeared. As soon as I put the headset closer to my face, the passthrough came back on and the profile menu disappeared. I was able to hold the headset slightly away from my face and click on my user profile using the controller. Then the headset started up as normal and my Immersive Home loaded. It seems like some sort of glitch in the way v81 uses the proximity sensor when waking from sleep.Solved196Views3likes3CommentsBrowser WebXR apps not recognizing correct size of space
Hey! I've been trying and testing some WebXR apps for the past few days and they have been working fine with my space setup (the scan of my room). But since this morning, it's pretty messed up. The scale of the WebXR environment is not working properly in the different apps I've been trying (my own and others). It seems like it is doing a weird scaling of everything (the UI 3D panels, the objects, the planes and surfaces, etc). I thought it could be the browser and WebXR itself, but the quest device feels weird as a whole. The main menu in passthrough mode tracks a bit of my head movement, which was not happening previously. Also, I cannot focus very well on passthrough mode and looking to my surrounding makes me feel dizzy. There seems to be an offset between the real world and representations in MR (you can see that happening with my hands in the second video). This was not happening yesterday and the days before. Here is a recording of what's happening both in the browser and in the normal menu and passthrough interaction. https://horizon.meta.com/shares/Y5SSCJhQQbs1PwveM5rrfkIQVKXgfg https://horizon.meta.com/shares/iTQZ6bNkM5zH3hdRjK3KWwJFbL0WfJ I tried factory resetting and it didn't help. Rescanning of the space, didn't help.44Views0likes1CommentSevere Passthrough Distortion After Casting – Tiny Controllers, Compressed Floor
Hi everyone, I’m experiencing a persistent passthrough distortion issue on my Quest 3 that started immediately after casting. Here’s a summary of what’s happening: Symptoms: Controllers and hands appear tiny in passthrough. Floor grid looks squished/compressed and sits at the wrong height. Cannot properly set floor level—boundary calibration seems broken. Issue is only present in passthrough or mixed reality. Everything looks normal in VR games (no tracking issues). Troubleshooting I’ve already done: Cleared Guardian boundary history. Fully rebooted the headset (multiple times).Re-set Guardian in a clean, well-lit area. Let the headset idle in passthrough to force recalibration. Factory reset via both the settings menu and bootloader. Attempted firmware update (was already up to date). Verified the issue persists without casting. Confirmed tracking and controller alignment are perfect in VR.60Views0likes3Comments