The device disconnects while using passthrough in the PC app.
Device : Oculus quest pro Unity version : 2021.3.26f1 Using the Oculus Intergration(54.1) plugin supported by meta in the asset store. Built an .exe file targeting Windows. On PC, Oculus is linked to Oculus software and C-type cables. This app has 5 to 20 minutes of playtime, and as long as 2 to 3 hours of wait after play. And I've always had Pass through enabled, including wait times. I blocked Oculus from going into sleep mode during the wait time. It worked well for a month or two without any problems, but now the link with Oculus is disconnected after 5 to 30 minutes of running the app. I found a log called 'Server Closed Connection' in OculusClientError and tried the contents of the forum below, but the problem was not resolved. (https://communityforums.atmeta.com/t5/Get-Help/Server-Closed-Connection-Error-can-only-play-for-5-minutes/m-p/702413/highlight/true) Please let me know the cause of the problem or how to solve it.1.3KViews0likes1CommentRecording mixed reality (passthough) PCVR apps (post v47)
Is it possible to record mixed reality (passthrough) PCVR apps now that v47 has been (gradually) released? The release notes specify that users can now record MR/passthrough "on Meta Quest Pro devices", but it isn't clear whether this functionality extends to PCVR with a tethered Quest Pro running a MR app. Things we have tried post v47: Native Quest Pro recording / on device (passthrough appears as black background) Sidequest streaming (PC steam goes black once our unity application launches) ---- v47 release notes for mixed reality capture ie. capturing passthrough instead of a black screen on Quest Pro Mixed Reality Capture (Meta Quest Pro only) Share the magic of mixed reality with friends and family. On Meta Quest Pro devices, you'll now be able to capture photos and videos while using mixed reality in Passthrough. This will be rolling out gradually.1.3KViews0likes0Comments