Noisy pixelated glitch in the display
Hi. Developing in Unity. When running in standalone Quest 2 I get random pixel glitches mostly at the right display of the Quest2. This is not my capture, but this guy had the same problem and mine looks exactly the same: Streamable Video Quest 2 Standalone Hand tracking Unity 2020.3.26f1 Render pipeline URP. 10.8.1 Oculus XRPlugin 1.11.2 Graphics API GLES 3 The failure is random. Sometimes it is shown, other times it is absent. The optimizations seem to help but do not solve the problem. Tested different scenes, different unity project version, with different shaders and not solved. Just a medium/high demand on the GPU seems to make the glitch to be shown. Tested in 3 different headsets (MQ2) The problem doesn't seem to appear using Link, but I'm not completely sure. It started appearing after updating the MQ2 software. The older version of the software (maybe over a year ago) did not show the glitch. Thank you for any information regarding this.1.1KViews0likes1Comment