Compatibility issue between Oculus Subsystem and MetaXR Platform
Using an unreal engine built from source and using the MetaXR v1.91, enabling both Oculus Subsystem Oculus and MetaXR Platform plugins at the same time in any project breaks compilation, causing link issues on the OVRPlatform library. Are there any known solution for this? example logs from a blank template project: UATHelper: Packaging (Android (ASTC)): ld.lld: error: undefined symbol: ovr_ApplicationInviteArray_GetSize UATHelper: Packaging (Android (ASTC)): >>> referenced by OVRPlatformCppPageRequests.cpp:152 (./../Plugins/MetaXRPlatform/Source/OVRPlatform/Private/OVRPlatformCppPageRequests.cpp:152) UATHelper: Packaging (Android (ASTC)): >>> OVRPlatform/Module.OVRPlatform.3.cpp.o:(OvrPlatform_ApplicationInvitePages_GetPageEntries(FOvrApplicationInvitePages const&, TArray<FOvrApplicationInvite, TSizedDefaultAllocator<32> >&)) UATHelper: Packaging (Android (ASTC)): >>> referenced by OVRPlatformModels.cpp:1896 (./../Plugins/MetaXRPlatform/Source/OVRPlatform/Private/OVRPlatformModels.cpp:1896) UATHelper: Packaging (Android (ASTC)): >>> OVRPlatform/Module.OVRPlatform.3.cpp.o:(UOvrApplicationInvitePagesMethods::ApplicationInvitePages_GetSize(FOvrApplicationInvitePages const&)) UATHelper: Packaging (Android (ASTC)): >>> referenced by OVRPlatformPageRequests.cpp:219 (./../Plugins/MetaXRPlatform/Source/OVRPlatform/Private/OVRPlatformPageRequests.cpp:219) UATHelper: Packaging (Android (ASTC)): >>> OVRPlatform/Module.OVRPlatform.4.cpp.o:(std::__ndk1::__function::__func<UOvrPageRequestsBlueprintLibrary::FetchApplicationInvitePage(UObject*, EOvrForwardArrayIteratorInputPins const&, EOvrPageRequestOutputPins&, FLatentActionInfo, FOvrApplicationInvitePages const&, TArray<FOvrApplicationInvite, TSizedDefaultAllocator<32> >&, bool&, FString&)::$_10, std::__ndk1::allocator<UOvrPageRequestsBlueprintLibrary::FetchApplicationInvitePage(UObject*, EOvrForwardArrayIteratorInputPins const&, EOvrPageRequestOutputPins&, FLatentActionInfo, FOvrAppl icationInvitePages const&, TArray<FOvrApplicationInvite, TSizedDefaultAllocator<32> >&, bool&, FString&)::$_10>, unsigned long ()>::operator()()) UATHelper: Packaging (Android (ASTC)): >>> referenced 1 more times UATHelper: Packaging (Android (ASTC)): ld.lld: error: undefined symbol: ovr_ApplicationInviteArray_GetElement UATHelper: Packaging (Android (ASTC)): >>> referenced by OVRPlatformCppPageRequests.cpp:156 (./../Plugins/MetaXRPlatform/Source/OVRPlatform/Private/OVRPlatformCppPageRequests.cpp:156) UATHelper: Packaging (Android (ASTC)): >>> OVRPlatform/Module.OVRPlatform.3.cpp.o:(OvrPlatform_ApplicationInvitePages_GetPageEntries(FOvrApplicationInvitePages const&, TArray<FOvrApplicationInvite, TSizedDefaultAllocator<32> >&)) UATHelper: Packaging (Android (ASTC)): >>> referenced by OVRPlatformModels.cpp:1886 (./../Plugins/MetaXRPlatform/Source/OVRPlatform/Private/OVRPlatformModels.cpp:1886) UATHelper: Packaging (Android (ASTC)): >>> OVRPlatform/Module.OVRPlatform.3.cpp.o:(UOvrApplicationInvitePagesMethods::ApplicationInvitePages_GetElement(FOvrApplicationInvitePages const&, long long)) UATHelper: Packaging (Android (ASTC)): >>> referenced by OVRPlatformPageRequests.cpp:223 (./../Plugins/MetaXRPlatform/Source/OVRPlatform/Private/OVRPlatformPageRequests.cpp:223) UATHelper: Packaging (Android (ASTC)): >>> OVRPlatform/Module.OVRPlatform.4.cpp.o:(std::__ndk1::__function::__func<UOvrPageRequestsBlueprintLibrary::FetchApplicationInvitePage(UObject*, EOvrForwardArrayIteratorInputPins const&, EOvrPageRequestOutputPins&, FLatentActionInfo, FOvrApplicationInvitePages const&, TArray<FOvrApplicationInvite, TSizedDefaultAllocator<32> >&, bool&, FString&)::$_10, std::__ndk1::allocator<UOvrPageRequestsBlueprintLibrary::FetchApplicationInvitePage(UObject*, EOvrForwardArrayIteratorInputPins const&, EOvrPageRequestOutputPins&, FLatentActionInfo, FOvrAppl icationInvitePages const&, TArray<FOvrApplicationInvite, TSizedDefaultAllocator<32> >&, bool&, FString&)::$_10>, unsigned long ()>::operator()()) UATHelper: Packaging (Android (ASTC)): >>> referenced 1 more times2.3KViews2likes5Commentsovr_GetLoggedInUserID In MetaXR Platform for Unreal Engine always return 0
At the moment, at the beginning of the scene, the initialization of the platform and IAD connection is taking place, it is being performed successfully. From DefaultEngine.ini, I select Oculus Email and OculusPassword for the user, in this case the ovr_GetLoggedInUserID query returns 0, just like there is a line in the log stating that "Warning LogOnlineIdentity Oculus: Failed Oculus login. Not currently logged into Oculus. Make sure Oculus is running and you are entitled to the app." Inside the application, the dashboard has all the necessary, up-to-date permissions to request data, however, as I wrote above, the login does not pass under any circumstances, at the moment I am at a dead end, if someone knows how to solve this problem, please write here.921Views0likes0CommentsIs it possible to Deeplink from our app to Meta Quest TV?
We have content available on the Meta Quest TV that we would like to showcase and promote via a Quest application, best case scenario would be through the PlatformSDK's deeplink mechanism Is that possible? Is there any documentation that could help us achieve this? Thanks437Views0likes0Commentsovr_PlatformInitializeAndroid and ovr_PlatformInitializeAndroidAsynchronous never returns.
I'm currently trying to set up my game to connect to the OVR Platform using ovr_PlatformInitializeAndroid or ovr_PlatformInitializeAndroidAsynchronous, however, what I'm currently seeing is that the program comes to a standstill when making those calls and never reaches the next line of code. What I've tried: I had a colleague test my code with their account on their device in the UK and it seemed to work (I am in NZ). I tried on a Quest 2 and Quest Pro and neither has worked. I created a new account and had that granted developer role and that still didn't work. I hotspotted my Quest to my mobile phone to use it's internet connection, and that didn't work. Unfortunately, as there seems to be no debug version of the library, I have no idea what could be preventing it from even producing an error code. Given it happens in the async call too it seems unlikely it has anything to do with communication. Any help would be greatly appreciated.1.1KViews0likes2CommentsProblems with getting Oculus ID from Oculus.Platform.Users.GetLoggedInUser()
Hi. Im making game rn, and trying to add own database-based cloud storage. So i need to get Oculus ID of each player to send it to database. And its working perfectly in Unity Editor, but when im trying to do same thing in Quest - its just returning null, and there is no errors. Can someone help me? And i actually think that this problem is because of Platform.Core.Initialize(id), but idrk.1.7KViews0likes1Commentoculus-platform-sdk: ovr_Room_GetInvitableUsers2 returning empty array on PC (works fine on Rift).
Hi all, Calling ovr_Room_GetInvitableUsers2 which sends a message ovrMessage_Room_GetInvitableUsers2 seems to be returning an empty user array on PCVR (Rift) but works fine on Quest? It used to work fine on PC too but I've been away on vacation for a week and can no longer work on my games online code as a result. I noticed that there is a new Platform SDK and have upgraded to it, but I'm still seeing the same problem. Has anyone else noticed this, and is there a fix / workaround? Thanks1.2KViews0likes1Comment