🎥 From VR Primitives to Unity Games | Export Your Worlds
Your primitive builds are more valuable than you think! 💡 In this workshop, SpaceGlitterUnicorn and MKE the Guru walk you through how to export your Horizon worlds and breathe new life into them. Learn how to preserve your vertex colors in Blender, render stunning portfolio shots, and even jumpstart a standalone game in Unity, all from work you've already done. Whether you're gray boxing your next big idea or 3D printing your creations, this session shows you just how far your creativity can go. 🎮✨
26Views0likes0CommentsInaccurate Physics Collision
So i've been fighting this weird problem where i place down 2 large plat planes perfect leveled with eachother. When i place a simple sphere with physics enabled and apply force to the sphere to push it across the planes, at certain (high enough speed) it would seem to collide hard at the transition between planes (even when planes overlap). This does not happy very low velocity, but at higher velocity this would almost always happen (with some random factors). I have tested with spheres, capsules, cubes etc... also for the ground i have tested with planes, cubes as well Have anyone encountered this issue? and know how to fix? This has made it difficult for me to create a smooth racing game without the need for 1 continuous mesh. EDIT: i tested with beveled cube, and this time the bug will occur even with just 1 single mesh, there is something wrong with the physics engine's collision responsive90Views0likes4CommentsTri Meshes and SubD aren't Friends... Is there a way to let my project work with both? Or refactor?
So when trying to publish my horizon hackathon project updates, I get an issue that says I'm using "pre-release features" upon talking to the amazing Deepak N on the Meta team it sounds like it could be caused by the fact that we're using SubD (primatives) with Triangle Mesh objects. The problem is, we have hundreds of SubD geometry objects in the game, and most likely the best path forward for us would be to remove all the Tri-Mesh features. Was wondering if anyone knows a work around or any way to "activate the pre-release features" so we can get test builds of the updated world out and ready to share. We have HUNDREDS of subD objects and maybe 30 tri meshes -- so prob will switch those out. IS this the only solution, though? Or can Meta flip a switch to let us use both? Or am I just dumb and missing something totally easy and obvious. Help me forum people, you're my only hope...281Views0likes2CommentsGiant Robots + relaxing music
Hello! I'm a new Creator. I painstakingly assembled primitive shapes in the Desktop Editor to piece together my giant robot design. I can't wait for the updates and the new game engine so I can more easily import custom models from other software! I composed the music myself. It's intended to give a calm yet slightly eery vibe. I'm content with the result. The design which inspired the model in question is a giant robot guardian/sentry named BOKTIN. He is frightening in appearance, but very misunderstood. Because importing custom models is unfeasible (again, I'm really hoping the new engine solves this!) the vegetation, terrain, and textures were all generated. As soon as I get my hands on the more robust engine, I'll have a field day with custom models. Looking forward to it! <392Views1like3CommentsTake it back tour
It's almost done the world that will make us go back in time to make new memories and old primitive worlds come take a look at the pictures of the old time we didn't have legs library access and things like that and each week starting this Sunday July 13th at 10:00 p.m. eastern time 9:00 p.m. central the creator of the week will be DANICACITY AND the first world we will be going to is Danco City. You don't want to miss it we will be going back in time making new memories will happen from worlds and checking out what we used to love and be at before we got all the new things. And if you don't miss a day you will get a surprise for you....32Views1like0CommentsWhat I'm building
HELLO IM MS WIGGLES PRIMITIVE SHAPE BUILDER AND THIS MONTH LOOK OUT FOR HIDE AND SEEK TAURUS RAIN ROOM GEMINI RAIN ROOM A NEW WIGGLES WHISPERING WORDS PAINT WORLD AND MY POETRY MUSEUM YES IM STAYING BUSY AND PUTTING MY WORK OUT FOR ALL TO SEE STAY TUNE. FOR MORE FROM MS   WIGGLES40132Views0likes0CommentsCity Of Atem Horizon Worlds
We welcome you to journey into Horizon Worlds and experience a sprawling 50 plus city experience. Start your trip in The Alley City of Atem and walk your way to end of alley which takes you to 200 Block Golden Avenue . From here you will find businesses and people like yourself who have spaces they use to push their brands and businesses. On top of that we are about to drop Update V1.0 to bring Good Citizen Bad Citizen experience to the streets! Soon you will be able to handle tasks quests and mini games throughout the city to earn Atemos which you will be able to spend to open locations , or special spaces within locations as well as purchase future assets and other great things! If you own a business and would like to join our community please contact me on Instagram or horizons! We have been striving to create a space for business and help for consumers here in VR since 2022. We have companies like VenueGPS, Envoy Solutions, River Rouge School District, Bara Financial, MetaTech VR, and many many more! Look forward to seeing you walking around the city so come visit us anytime at The City of Atem532Views25likes4CommentsRotate objects using codeblocks
Hey everyone! I know how to rotate a single object using codeblocks, but I need a little help. I am looking to rotate one object around another. How do I do that? I’ve tried spin in local space and son relative to an object but it didn’t work. Was I using it wrong? Any help is appreciated! Thanks in advance!393Views0likes3Comments