Publishing without controller support (only hand tracking)
Hello, I plan to develop a game that uses hand tracking + gaze as the only controls. The docs say that we cannot publish to the Oculus Store unless we support controllers in addition to hand tracking. But does the App Lab have the same requirement? Or can we publish there without controller support? Thank you559Views0likes0CommentsOne user, multiple release channels
Hi, We want to be able to have multiple release channels (dev, bleeding edge, stable) to service our dev/test team and different clients with different levels of risk tolerance. This is fine if we assign any given user to a single channel, but it seems if we give a user access to multiple release channels they are only ever offered the highest available version across all channels. This means that, for example, a dev can't have access to all three channels on a single device. Am I missing something here? Is there some way to achieve what we're looking for other than having separate application profiles for each of these levels of stability we want to support?1.1KViews1like2CommentsPublishing to Xiaomi
Hi all, Has anyone ever managed to publish an Oculus Game in China using Xiaomi.com? I've been trying for some months and liasing with Xiaomi support which has resulted now in this email from daisy@xiaomi.com Hi Kevin, I am afraid that there is nothing more to do for the time being. My suggestion is you may focus more on other platforms for VR games now. BR&Thanks, Daisy Does anyone have any advice about this?769Views0likes2CommentsGoogle Mobile Service are blocking my update on Oculus Go
We are getting "The package uses Google Mobile Services, which is not supported on this device" error for Oculus GO. Our project is on Unity 5.6.6f2. We are using Game Analytics v.3.10.0. I found that Game Analytics native android classes reference some com.google.android.gms.ads.idetifier classes. But I don't know how to resolve this problem. Can anyone help me?1.7KViews0likes5CommentsHow to be sure your app is Published on China?
Could not find this info anywhere, so I wanted to ask here. My Game, The Rabbit Hole, was fully translated into Traditional Chinese, how can I be sure this game is being launched on China? In fact, all our games published in China are also available on the Mi Standalone VR? Cheers,860Views0likes1CommentHow to change the name of the developer
Hi, Is it possible ( without starting a new organization and doing all the setup from scratch) , to change the name of the developer ? It is possible to do so with the Publisher, but I dont see the developer ...;( Anyone had this issue ? Thanks all! Best regards1KViews0likes1CommentRequests to change release date are ignored
I am puzzled by the way Oculus handles the publishing of our game. Normally a few days of delays in responding to requests wouldn't be a problem but when the last minute email we got that our game has been approved says that it is going to be released in just 2 days unless we ask for a delay, and then our request to delay it gets ignored and it goes public anyway, I feel like that is not very helpful. We still haven't got any responses to any of our requests (even though an automatic response verified that they've gone through) and the game status now shows 'Approved and Published' and in the store it says 'Released: Aug 2' so it leaves little doubt that the game is already public and our requests have been ignored. I can't find a way to get a response from anyone via the usual support emails in a timely manner for such an urgent issue.Solved1.4KViews0likes2CommentsHELP!!! Technical Review FAILED!!! PLS!
Hello, Everyone ! We first submitted the app to the oculus store and waited a few days later to get the results of the failure... See the review details. Why are there two same technical reviews, but the results are completely different? "We could not continue this test due to a failure or crash in your app." Details of this sentence, it is really difficult to locate and solve the problem. We use the test model S6 and S7, mobile phone operating system version 5.0 and 6.0, the test was submitted to the oculus store no problem. But why did you get this feedback? Where is the problem?881Views0likes1Comment