Oculus Browser - Problem receiving/posting web requests
Hi, we have an vr app that is embed on a web app that loads data from a node-express API. Since the start of this week, more precisely on tuesday, the default quest 2 browser stopped to handle the data from http requests to our API. We can't login, load courses list on website or fetch any data from API inside the WebXR application embedded on the site. Monday was working well, the next day (in a very bad lucky day that we presented the product to the client), nothing works. Works well on alternative web browser, like Wolvic.483Views0likes0CommentsDigital Binocular using Quest 3 - Where to start?
Hello everyone I'd like to attach two usb cameras to my quest 3 and turn it into a binocular. Actually I want the passthrough feature, just with better cameras. My software project could be boiled down to a single line of code: quest_display.draw(camera.getframe()); The cameras come with an android usb driver. So I hope, I'll be able to eventually connect them. However, I'm totally lost in the quest development environment. As I don't need any kind of 3d calculation or VR user interaction, I left Unity and Unreal aside, and downloaded Android Studio and Mobile SDK. https://developer.oculus.com/documentation/native/android/book-intro/ However, after days of trying, I find the provided sample code is terribly outdated. Nothing compiles and I'm not even sure, if it is compatible with quest 3, as only quest 2 and pro are ever mentionned. So, please advise me, where to get a simple hello world sample code, that actually runs on the quest 3, and where I can finally place my 'one' line of code 🙂 Thank you so much Gabi837Views0likes0CommentsUE5 Shared Spaces + Shared Spatial Anchors
Hey there, I'm currently facing a challenge while attempting to combine the SharedSpaces and SharedSpatialAnchors Templates. The issue arises when trying to integrate the framework of SharedSpaces into the sharedspatialanchors template, or vice versa. Specifically, I'm unable to get the SharedSpaces framework to function properly within the sharedspatialanchors template. On the other hand, when I try to incorporate the sharedspatialanchors functionality into the sharedspaces template, I'm unable to get the Passthrough feature to work. Additionally, I've encountered intermittent compile errors with the OculusPlatform Plugin (OVR), particularly when compiling for Android. Strangely enough, I don't encounter any problems when starting the engine itself. I've been working on resolving this for quite some time, but I always seem to hit a roadblock. I would greatly appreciate any assistance you can provide. Thank you in advance for your help! ~formulated with the help of ChatGPT3.3KViews3likes6CommentsApk runs on consumer quest 2 but not business
Hi all, I am developing a multiplayer application with Unity 2020 using Photon. In the app it is also possible to record your own voice and store the file on the headset. The app runs without any problem on the consumer headset (version 38), but crashes immediately on the business headset (version 29), even before the Unity splash screen shows up. Does anyone know if this might be due to the older version of the business headset? Or do I have to handle permissions for e.g. audio recording differently? How can I get error logs from the business headset? Any help is greatly appreciated!1.3KViews1like1CommentQuest 2 and Bluetooth connectivity issues
Hello community, I have a question regarding Bluetooth connection to the Quest 2 headset. I'm trying to connect some devices with Bluetooth receivers to the Quest 2 Headset. The results have been somewhat inconsistent. When paired properly, it should show up as connected with an input device toggled on in when you select the device in the Bluetooth Devices page. But other times, the Input Device toggle doesn't show up after pairing the device to the headset, which renders the device unusable. We've done a few troubleshooting options to make our BT devices pair, methods including: - Resetting Experimental Features - Clearing Meta Quest App cache and data - Toggling an Experimental feature then pairing - worst-case scenario, a whole factory reset of the headset. This has been a frequent issue in multiple different headsets I've used. So I was wondering if anyone else had any issues pairing Bluetooth devices before. Thank you in advance.1.5KViews0likes1CommentDoes Oculus Quest2 supports hardware codec?
Hello All, I'm currently implementing Camera Render Streaming solution using WebRTC to send stream to web browser. Streaming is working as expected but Oculus Quest 2 App's performance going down and App FPS going below from 72 to 32. So Just I want to know that, Oculus Quest2 supports Hardware Codec or not? Hardware codec helps to improve performance of app while streaming starts. Any help will be appreaciated.941Views0likes0Commentsquestions about oculus quest 2 development or capabilities :
Hello, I have 3 questions about oculus quest 2 development or capabilities : 1- first of all is it possible to create an app in oculus quest in order to have shortcuts in the helmet to run specific applications directly after launching the helmet (without going into the main menu, search for the app, ...) ? The purpose of theses quick links is also to switch from App A to App B easily (without to much or complex interactions) 2- Is it possible to avoid the position setup when the quest helmet launches (confirm floor level, or define play area) ? I dont know why but when I restart the helmet, even if the position has not changed beetween my previous experience, I need to redefine floor level and stationary boundary every time. 3- Is it possible to run the cast functionnality automaticaly when we start the helmet ? Thanks for your help. Joris786Views0likes0Comments