🎥 Player Onboarding with the New User Experience API
How do you turn a run-of-the-mill onboarding experience into something that players’ can’t help but dive into? In this creator workshop, MHCP mentors MikeyAce and SpaceGlitterUnicorn show you how to do exactly that. Get a full rundown of the New User Experience API and leave with an actionable template you can begin using in your worlds immediately.
12Views0likes0Comments[Meta Worlds Desktop Editor] Is animation import now supported in the Custom Model Import tool?
While importing a custom 3D model in the latest Meta Worlds Desktop Editor, I noticed there is an "Import animations (experimental)" option in the import dialog. Previously, animation import was not officially supported, and creators had to manually animate objects using scripts. This new option looks like it might allow importing baked animation clips from Maya or Blender (it even mentions "Bake Animation" and "Sampling Rate" settings). Has anything changed recently? Is there any documentation or example explaining how to use imported animations once the model is uploaded? Additionally, is it possible to select which animation from an FBX file is used after import, or are there any specific guidelines or limitations regarding supported animation formats and settings?74Views2likes1Comment🎥 The Ultimate Guide to Player Retention & Rewards with Quests
Learn how to create quests that build powerful player retention. In this deep dive from MHCP Mentors Tellous and GausRoth, you’ll learn how to design progression systems that give players a true sense of purpose and reward them with in-world purchases (IWPs) in worlds. Move from theory (the “why” of quest design) to technical implementation (the “how” of scripting) with simple and tracked quests, how to link them to Player Persistent Variables (PPVs), and the exact TypeScript code to build a retentive gameplay loop.
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