Adding ray pointer from Oculus Hands to interact with UI
I am trying to add a ray pointer from Oculus Hands to interact with UI. I managed to get the ray as shown in the screen capture below. However, as you can see, the laser pointer starts from the wrist position and aligned towards the right instead of pointing straight. Appreciate your suggestion if you know how can I correct this to point forward? Also, this laser pointer appears only on the right hand. Is there a way to change this? Please see my settings in Unity below.4.8KViews1like5CommentsOculus index finger raycast
Can anyone shed some light on implementing the Oculus hands fingers to shoot a beam out while index finger is extended for selection of ui buttons. I currently have the selection with a reticle and headset gaze but I would like to be able to use the hands instead to make it more user friendly. I am using unity 2017.2 Any suggestions would help3.1KViews1like4Comments