OvrAvatarPacket size
Hi, I began using the Avatar SDK and I'm sending OvrAvatarPackets accross the network. I noticed that this packet size is sometime reaching 340+ bytes... With the recommended 1200bytes per-packet limit how can, let's say a 4 players game, with others entities, fit into that limit (4*340=1300+)? What are the compression methods used (smallest three, etc...)? With a custom system, I managed to reduce a unique player packet size to 48bytes, should i use the built in avatar packet system or not?1.1KViews0likes1Comment