Controller tracking and refresh rate
I'm looking for an in-depth understanding of Quest 2 controller tracking and differences between 72hz and 90hz headset refresh rate. Does the controller actually track any differently between these two settings? My understanding is the controller tracks at 60 frames per second, so does that mean there is no difference in the quality of controller tracking between the 72 and 90hz settings? I'm using a low pass filter on the controller speed and I can definitely feel that when my app is set to 90hz, I get higher speed readings on the controller vs 72hz. Any insight here would be appreciated, thanks.1.2KViews0likes1CommentApp frame rate drop when increasing devices refresh rate
Hello So I'm noticing some frame and GPU utilisation increases when I change the refresh rate of the Quest 2 I'm using the latest OVRMetrics to view the numbers App build with Unity 2019.4.34 Changing refresh rate using SideQuest The app is a steady 72 when at 72hz GPU hovering around 85 If I change the refresh rate to 90hz the app hovers around 74-76fps but GPU goes up to 96 Going to 120hz pushes the GPU up to 99 and drops the app frame rate to 69-70fps Is this to be expected? Or maybe its a bug with the OS (version 39.0.0.86.336) I don't need the app running more than 72fps but even if I set the OVRManager.display.displayFrequency in Unity, the OS appears to override it when I change the refresh rate850Views0likes0Comments