Render Scale Issue
Hi, QA has flagged a Render Scale output of 83, failing Meta's 85% requirement. Our set-up: Our device profiles have mobile render Scale set to 0.85. On BeginPlay at runtime, we set vr.PixelDensity to 0.85. We do not have dynamic resolution enabled or any other relevant settings we're aware of that could influence the Render Scale. We're using Vulkan. Screen percentage is always 100%. Strange clues: If we set pixel density to something low like 0.25, the Render Scale shows 45% in the metrics HUD. If we set it to 1.0, the Render Scale shows 96%. At least one other dev in the Oculus Start Discord server has reported similar discrepancies with the Render Scale (in one case, they saw the same difference: they set their PD to 1.25 but the RS showed 123%) Has anyone else encountered this? Is the metrics HUD wrong? Is this a hardware level issue? Engine bug?1.8KViews1like1Comment