Phone verification
Hi, I want to verify my account to become a dev so I can sideload my Oculus quest 2, but when I go to dashboard.oculus/verify/ I only have to option to put in my credit card while the page says that it should be possible to activate my account with a phone number, I tried contacting oculus support but they advised me to contact the dev support. ( Verify Your Oculus Developer Account Please verify your account with one of these two options: If you're an Oculus developer, you need to provide a payment method and/or phone number to help us establish your identity. If you remove this information, your account will no longer be verified.)7.7KViews4likes17CommentsI am having trouble with connecting PC and Quest 2, any suggestions?
Hi, I recently bought a new Oculus Quest 2 and tried to connect it directly to my PC for development, the problem is I cannot connect my PC with Quest 2 via its included Type C cable, it doesn't show me any messages, or alert box, instead it just charging, I searched every possible solutions and still didn't work. In my PC, I also can't find Oculus device in device manager even connected with usb. Developer Mode is On Thanks!803Views0likes1CommentQuest 2 controller 3d models? (Not the ones in .fbx)
I am a user who wants to make 3d printed Beat Saber handle. But I can never get Quest 2 controller's 3d model. The ones provided in Controller art, is weird. They stuck two controllers (L/R) and I can never separate them. People says I need Fusion 360 to open and separate .fbx files, but I don't want to spend that much money just to open .fbx file and separate them. (What the heck, the free personal Fusion 360 does not support .fbx files.) Any ideas?2KViews0likes1CommentI set up a Developer account as I ordered my quest 2, how do I verify my account?
The quest 2 has not arrived yet and I should have set up my Dev account when I got it. I was planning to make a game with Unreal but now I've heard that if I don't verify my account soon I will be locked out. How do I verify my account?998Views0likes2CommentsGetting an "Unable to open archive file" error
Hello, hope someone could help. I'm working on a Oculus Quest project where we need video files to be placed in an asset bundle which will be read from later. I've been following the "Tech Note: Expansion File with Unity" guide (you'll have to search this up as I'm unable to post links) I managed to build my asset bundles and unity is building them as obb files. I've transferred the apk and obb files over via adb. Currently I've hardcoded the bundle directory instead of using the suggested method of using the provided plugin; I wasn't sure where to place the java file and I was getting a java exception via logcat (presumably the app can't seem to execute the java file?). The Unity application loads fine; it's a scene with a ScrollRect that should get populated with the video file names that's stored in the asset bundle. However the issue is the ScrollRect doesn't get populated, and the I'm seeing an message via logcat: "unable to open archive file" and "Failed to load asset-bundle". The directory that the first error message provided is correct as I've double checked the file names. I've tried changing the compression method for my AssetBundle creation script to UncompressedAssetBundle and ForceRebuildAssetBundle as someone in the comment section suggested but that didn't seem to work either. So has anyone encountered this similar problem? Is there guide still accurate in terms of loading assets from an asset bundle? One thing to note is that when I view the headset directory with the windows explorer I can't seem to find the obb file in the Android/obb/ directory of the headset; are apk and obb files that get copied over via adb set to be hidden when trying to view them through explorer? Also I'm not sure if this is important, but I skipped the making a plugin bit under the "Read Permission" section; I wasn't able to get a Android Studio project working, but also I got the impression that I could do without it. I was able to view the manifest and ensured that I had the READ_EXTERNAL_STORAGE set. Thanks2.7KViews0likes0CommentsCustomize how Leaderboards appear in the Oculus Dash? [Bug?/Feature Request]
In a racing game, for example, it would be cool to be able to view the leaderboard in the Oculus dashboard and have the score show as times rather than scores. Right now, as far as I know, they must be represented as just an integer. e.g. the time 1:30:48 must be converted to a positive integer such as 13048, which is much harder for users to understand. Is there any way to change this? Additionally, there is currently the ability to deep-link from the Leaderboard to the game. However, the most specific this gets is on a Leaderboard basis, so you couldn't, for example, challenge a specific user's ghost data from there since there's no way to send dynamic metadata based on which player's leaderboard entry is selected.1.6KViews0likes4CommentsHDRP Unity only render one eye
Hi guys, I am having a problem bothering me for weeks. I have been using Unity 2019.4 hdrp to build a scene for my research. I'm using Oculus Quest via Link. However, everytime I try to build the game, it always ended up with only render the left eye while the right is totally black. I have tried using built in XR plugin and XR management, removed post-processing package and tried both multipass and single pass instance mode. None of them works. Just wondering if anyone have same problem or ideas to fix it? Thank you so much.1KViews0likes0CommentsAfter release, I can't update to the latest version in the alpha or beta channels anymore.
Hi, we've recently launched our first game on Oculus Go (F-Sim | Space Shuttle VR). I've fixed a couple of minor bugs and would like to test the update from the alpha or beta channels in the store. The current store build is 80, I've uploaded build 81 to the alpha channel, my user-id is subscribed to the alpha channel, but my Oculus Go doesn't show the option to update. This worked fine before but stopped working as soon as we had a version in the store channel. Does anybody have the same issue or know a solution? Thanks a lot!946Views1like1CommentAre there any official limitations on crossplay?
Apologies if this is a stupid question; I can't seem to find any official information about this! Essentially, is there anything that stops officially released Quest/Rift products from crossplay with other devices + platforms? Thanks :)540Views0likes0Comments