Detect forward orientation reset request in progress Quest 2 with Unity
Hi, I am developing an App for the Quest 2 with Unity. I would like to be able to detect that the user is pressing and holding the Oculus button on the right controller to reset the forward orientation. Does anyone know how to do this? I can already detect if the user has pressed the Oculus button once with OVRPlugin.hasInputFocus, but this does not detect if the button is being pressed and held. I also tried OVRManager.OnPaused etc and it also did not work. Thanks1.5KViews1like1CommentSubscribing to OVRManager.display.RecenteredPose
So I want to know when the user has recentered their view, and found this event (`OVRManager.display.RecenteredPose`) in the documentation. Tried it on the Rift, and it works exactly as expected (fired once when user resets their view), but tried it on the Quest and the event never gets fired. Is this a bug, or is there some other event I should be looking out for?1.4KViews0likes1Comment