Render resolution vs. app res in ODT overlay
Hi! When I display the performance overlay in oculus debug tool the displayed app res is larger than the render resolution set by the meta quest link tool. Is this because render resolution in link tool is meant to be the resolution after lens correction and app res in odt overlay is before lens correction? TIA, Heiko583Views0likes0Comments360 Images Resolution, format and viewer
Hello there! I have looked around for quite a while but I couldn't find an answer. There are similar topics but they are old or unresolved... Sorry for bothering you again with this... What is the maximum resolution for a 360 spherical equirectangular image for being properly loaded and viewed in a Quest 3? 2:1 8192? 12k? more? I am referring to simple spherical panoramas, monoscopic... digital architectural renders in my case. Should I load them to the internal storage of the Quest 3 as jpg, png, or another format? Is the native Quest 3 viewer a good way to watch them or does it compress the files? If so, can anyone suggest an alternative app? Thank you in advance guys... Have a nice day everyone Filippo599Views0likes0CommentsSame game for 3 different platforms (quest 1, 2 and 3) launching at custom VFX, render resolution?
Hi, if I publish an app/game on the Meta Quest Store for Quest 1, Quest 2 and Quest 3, is it possible possible launching the game at custom resolutions for each platforms? For example I want Quest 1 owners launching the game at the native display resolution of 1440 × 1600. I want Quest 2 owners to launch the game at 1,920 by 1,832 pixels per eye rendered resolution (or slightly intermediate one for optimisation). I want Quest 3 owners to launch the game at 2,064 x 2,208 pixels per eye. Wow to setup the game so to have this kind of customisation for the launcher related to the hardware? Possibly with custom render resolutions to choose for each one? And is this the best way to obtain the best resolutions from each hardware? Can we up the graphics (VFX, polygons, particles, light and shadow effects, etc on a recent hardware for example Quest 3 or it would also effect Quest 2 performance and Quest 1? Thx a lot a lot for your attention571Views0likes0CommentsOCULUS QUEST 2 - BROWSER & WEB PLAYER - VR 360 limited resolution
We're working in a development of a web player to allow VR 360 cinema content to be watched on any screen... So web player can show correctly a 360 cinema stream on a smartphone (2D 360) and smartphone with cardboard (3D 360), also on PC or MAC screen (2D 360) and on Oculus Quest and Quest 2 (3D 360). BUT... Although Oculus Quest 2 can support perfectly 3D 360 Cinema contents at 5760x5760 resolution 30fps (using Oculus TV app accessing to local file content), we could not make it work when playing the same content from a DASH streaming internet server... So we tried to generated DASH/HLS stream in several formats... 5760x5760 30fps with H265 and VP9 codecs, (which are supported on QUEST2) but DASH/HLS streaming does not work and shows only audio with a grey no-video screen. If we try with a DASH stream with 4096x4096 resolution and H264 codec, then it works... but it's far away from the video quality we would like to achieve with 5760x5760... Could please some technical guy from Oculus tell us which are the real resolutions and codecs support from Oculus Browser on Oculus QUEST and Oculus QUEST 2? Thank you very much for your kind attention. Berst regards. Francesc Mas3KViews1like0CommentsHorizon Workrooms Desktop Resolution
I am looking into using Horizon Workrooms for my developer VLOG but the Desktop sharing feature seems to be limited to 1280x800 which is way too small to share my project in Unity. Is there a way to increase or are there plans to increase this limitation? Any increase of the desktop resolution being shared, kills the Desktop sharing. I think FB is on the right stack of mail with Horizon Workrooms, but we really need higher resolution, and a way to share the room via a virtual camera so we can also stream it all to YouTube etc. I am exploring ways around the latter with a second Quest 2 looking into the room and being streamed to desktop via SideQuest. Not a low friction solution but one that works well enough for now. That or perhaps a capturing someone via desktop person (versus HMD) but I think that will require a second PC, which will make the stream much more complex to capture. Any thoughts or insights on when these feature may be coming?4.5KViews9likes2CommentsIncreased resolution using SideQuest, but Virtual Environment home screen can only see small area
I increased my Quest 2 resolution to 3072 using SideQuest. When I look at my home screen (virtual environment), I can see the menus just fine, but I can only see a small patch of the virtual environment where I'm looking. I have put the visor to sleep and back again, but it stays the same. I haven't seen anybody address this in all the "increase your resolution" videos I've watched. Restarting the headset restores the defaults. Has anyone else had this issue and if so, were you able to fix it?1.8KViews1like2CommentsPlease increase the limit of encode resolution of Link!!! :(
The limit of encode resolution of Link is 2040x2160 per-eye. Virtual Desktop is 2496x2592. Rendering resolution of VD is a bit lower than the maximum rendering resolution of Oculus PC app, but encode resolution is higher, so in many cases it looks better than Link even wireless. WTF. Please increase the limit of encode resolution of Link. :/4KViews0likes2CommentsAbout V23 - Oculus Link resolution and Default Texture Size
Hi everyone. I have the latest v23 for Quest 2 and the Oculus desktop app at v23 as well. I'm set to 90Hz, but what should be the resolution? It is currently on 3696 x 1872 on automatic (1.0x). I assume this resolution is only for games I run on my PC (via link) is that correct? Sidequest - it has a setting menu to adjust Default Texture Size. What should that be for the Quest 2? and how does that differ from the options in the Oculus Link desktop app? P.S. - Voice commands - where do I see that? I dug through all the settings and couldn't find anything about voice commands.Solved3.2KViews0likes2CommentsOculus Link Resolution in SteamVR for Quest 2
I have followed the instructions in uploadvr.com/oculus-link-resolution-increase-odt/ The public test channel has been enabled Pixels Per Display Pixel Override has been set to 1.0 Encode Resolution Width has been set to 2016 Now when I starts Oculus Link, the room image has been much clearer. However, when I starts SteamVR, screen resolution seems to drop significantly. What is the resolution used in SteamVR and its apps? Is there any way to change it?4.5KViews0likes2Comments