API Error - Can't upload PCVR Rift build via Meta Quest Developer Hub
Hello! I need some help from Meta's engineering team. I am unable to upload a PCVR (Rift) build of my VR game via the Meta Quest Developer Hub (MQDH). I have a working VR app that runs just fine on PC via Quest Link or AirLink (created via Unity 2022 LTS + OpenXR). However, when I try to upload my app build via MQDH, I get a non-descriptive "API Error" and it points me to a log file. I have attached a screenshot of the error below. I can't attach my log file here because it contains sensitive information, however I am happy to provide it to Meta privately (please let me know the best way to do this). Some additional context: I am using Unity 2022.3.7f1 LTS and I am using the OpenXR runtime via Unity's XR Plug-in Management system. I have both a Quest version and a Rift version of the same app. If it matters, I have *not* imported the Oculus Integration because I am using the new OpenXR runtime and Unity's XR Interaction Toolkit, as is recommended when using OpenXR. The Quest version of my app uploads just fine via MQDH and passes all automated tests. But when I attempt to upload the PCVR build for my Rift version of my app, I get an "API error". Could someone from Meta please let me know what to do in order to successfully upload a PCVR app build for the Rift version of my app? I am happy to provide you with my log file also. It is very important that I support both Quest and PC. Thank you!4.8KViews2likes6CommentsOther players avatars not showing up in Rift Application.
Dear Devs, My app has Rift and Quest support. I've created two applications in dashboard, one for Rift and one of Quest. I've also pasted the app IDs in the Platform and Avatars Settings file in Unity. Added a sample build to Rift application and Quest application and uploaded the build, added test users oculus email ID. The same oculus email ID is being used for the login inside Unity as well. I'm getting the blue default avatar instead of the user's avatar in the Rift Application. Please let me know how to resolve this. I've also added the Data Usage Checkup => Avatars, User Profile and User ID. Please let me know if anybody has resolved this issue.Solved3.8KViews1like11Comments2D animations and games with Macromedia/Adobe Flash
I've made 2D animations and games with Macromedia/Adobe Flash for a while, but I'm not experienced with 3D. I want to see if you can make anything Rift-compatible. Flash can be run on any computer, so you don't need a decent one. I don't have my Rift yet, so please try a few things. The bottom left number is meant to be the PD, but it's actually a variable that determines screen object spacing. Then that is divided by a larger variable if it is far away. Do the red ball and mountains appear close or far away? If so, how close and far away? Please tell me your PD and number setting so I can make it more precise. Please let me know if there aren't enough to judge.493Views0likes0CommentsShared Spatial Anchors for PC Rift in Unity
Hello, I am trying to use Shared Spatial Anchors for a Unity PC application and I have some issues: I undestand that Spatial Anchors may be shared with other users using OVRSpace.StorageLocation.Cloud when saving anchors. However, from the Meta Quest Developer Hub, in Platform Services I can't activate Cloud Storage. It is not available for Rift Applications (see the screenshot) So, is it related? May I create spatial anchors and share them with users although Meta doesnt allow to Add the Cloud Storage Service? Thank you!927Views1like0CommentsWhy does my gameObject's mesh edges were flickering in Oculus?
Hello Guys, I am making a quite big world for my game in Unity for Oculus Rift. Initially when I tried my game with default settings it looked somewhat blurry and mesh edges were flickering like a hell (especially trees). So I changed RenderScale value to 2 from 1. It made huge difference in my game quality but FPS went below 60 and then I adjusted RenderScale value to 1.2 so now my game quality is okay and FPS is also okay. But the problem I'm facing now is the flickering in mesh edges. I even tried with 8x MSAA but still flickering exists. Does anyone know how to solve this. FYI : THOSE FLICKERING PROBLEM IS ONLY IN OCULUS SCREEN, PC MONITOR DOES NOT SHOW THAT MUCH FLICKERING Oculus Version : Oculus Rift CV1 Current Settings : Rendering Path -> Forward, AA -> 8x MSAA, VSync -> Disabled, Color Space -> Gamma, Stereo Rendering Method -> Single Pass. PC Specs : RAM -> 32GB, Processor -> Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz 4.00 GHz, Gfx -> NVIDIA GeForce GTX 1070 If you guys need additional Info, I will provide :smile:6.7KViews0likes9CommentsDefault Avatars are showing instead of user's avatar in Rift App
Dear Devs, My app has Rift and Quest support. I've created two applications in dashboard, one for Rift and one of Quest. I've also pasted the app IDs in the Platform and Avatars Settings file in Unity. Added a sample build to Rift application and Quest application and uploaded the build, added test users oculus email ID. The same oculus email ID is being used for the login inside Unity as well. I'm getting the blue default avatar instead of the user's avatar in the Rift Application. Please let me know how to resolve this. I've also added the Data Usage Checkup => Avatars, User Profile and User ID. Please let me know if anybody has resolved this issue. Thanks.965Views1like0Comments3 yrs off "Oculus" - Return to this "Meta" dystopian corporate platform.... help!
1 - Why do I have to create a Nintento Mii mandatorily before just getting to the basic menus, I'm not 12. 2 - Where is my library I built when Oculus was good? Or is that just.... "gone for my benefit of experience?" 3 - Is Oculus Lounge still a thing, do I have a cool customizable home that feels warm and inviting and has a few mini games to reacclimate to VR, or is Home just that endless, empty, soulless void now? 4 - Have you guys considered building a help + support system UI for ease of use by humans, or..... ?945Views1like0CommentsHDMI HELP PLEASE
I do not have a HDMI on my tower so of course i go buy and adapter, i get the adapter and plug it in and plug in my RIFT headset but i still can not get that HDMI light to turn Green on Connection?? Can anyone reccomend or help me please, its for PCVR - RIFT (1st one) just trying to hook it up for my son, brand new computer... has 500 GB, windows 10+ i just dont know what to do, can someone please help me. Thank You!!1.4KViews0likes1CommentReleasing for both Oculus Rift and Quest simultaneously
I am planning on releasing an XR app for both Oculus Rift and Quest simultaneously (I guess the closest example of this would be something like Vader Immortal that uses higher quality textures on the Rift but also runs on the Quest with lower quality assets and textures). How do I set up a project like this? It seems like there is only a rift type product and a quest [app lab]-type product as choices, but nothing that combines the two. Thank you!918Views0likes0Comments