Extreme lag after moving titles to SD card?
I was wondering if anyone else here was having this issue with their Gear VR. Literally every program/game that I've moved to my SD card has performed horribly. It's at the point where it's entirely unplayable. I'm using an S7, everything is fully up to date, etc. I also have a Steelseries bluetooth controller and a Gear VR Controller paired with my phone when I'm using my VR. I tried unpairing all controllers to see if maybe that was causing the stutter, but it didn't help. My microSD is one of the highest speeds available, so reading data off of it should be similar if not exact to the limits of reading off internal storage. Deleting and redownloading the app/games has failed to fix this issue. Thought it might be an overheating issue, but that wasn't it either. Internal storage is so small that it's a ridiculous pain constantly deleting and redownloading stuff. Is this SD issue going to be fixed any time soon?1.4KViews0likes4CommentsGear VR SD Card Support?
I have pretty much maxed out my Phones internal Memory, and I would love to transfer the Oculus Apps to the micro SD card as I have purchased a 200 GB SD card for my Samsung Galaxy s7. Is there a way to transfer these apps without any rooting or alterations? Will there be any updates to support this?30KViews7likes59CommentsWith which games does facebook livestream work on Gear VR?
Ok so i just realized this new feature was available and I started streaming a couple of videos. But suddenly realized the option isn't available for some games. Does anyone know which apps have this feature available? Also... is it normal that the sound doesn't go through? Apparently it worked with my mic on, you can hear me talking, but the game's sounds just don't work.2.5KViews1like4Commentsthe oculus app keep asking me for update after downloading the update ? "video demo " s7
hi my friend told me that he has a issue you can watch the video below to understand https://www.youtube.com/watch?v=1RW5Too6aKs&feature=youtu.be he tried to uninstall install the oculus app nothing happen3.8KViews0likes3CommentsHelp needed: Failing submission because of judder on S7 Edge with Snapdragon (all others are ok)
Hi, As the title states, we are failing the GearVR submission requirements for our game (Marble Land), because of performance on the S7 Edge with the Snapdragon chipset. This only happens on this particular phone. The S7 with Exynos chipset doesn't exhibit this issue, and even older phones like the S6 don't have any problems with performance. Unfortunately, we are unable to test this, since we only have the European version of S7 which comes with the Exynos processor. We are using Unreal Engine 4.17.2 Does anybody have any idea what might be causing this ? Oculus was unable to provide us with logs or any other means of debugging this issue, so at this point we are pretty much stuck. If anybody with an S7 with Snapdragon chipset would be kind enough to help us test this out (and get a free copy of Marble Land for GearVR in the process :) ), we would be extremely grateful. Thanks!1.4KViews0likes5CommentsGear VR service stopped
Dear all, I bought a new s7 edge and a new gear VR and have not been able to use it since the 'Gear VR service' keeps crashing and my phone /reboots. Here are my steps 1.plugged it in and installed all the software 2. Opened the Oculus app and installed the update 3. As soon as the update finishes, the gear VR service crashed and when I plugged in the phone, it goes black and reboots. I've tried the following solutions without success: 1. resetting my phone (2x) 2. Open in flight mode 3. Not installing the updates > service doesn't crash yet phone blocks and reboots 4. Uninstalled everything, restart and try again (also tried without restart) several times 5. Uninstall only Gear VR service > then it does not crash yet it asks me to download software when plugged in Cannot seen to find a solution and I'm quite upset to pay so much money for a product that doesn't work. Anyone else experiencing the same problems?1.5KViews0likes3CommentsSamsung Galaxy S7 VP9 decoding capabilities
The following page of the Oculus Developer Mobile SDK documentation states the video decoding capabilities of the Gear VR compatible phones: https://developer.oculus.com/documentation/mobilesdk/latest/concepts/mobile-media-overview/#mobile-panoramic-videos However, our own tests with VP9 encoded video on a Samsung Galaxy S7 do not in any way match the recommendations listed on this page. We have multiple European S7 phones (Exynos SOC), and we are not able to play a 3840x2160 VP9 video at 25fps, let alone the 60fps the Oculus documentation suggests is possible. Regardless of which video player we use. We are able to play a 4096x2048 VP9 video at 30fps, but 60fps is also not possible for that power-of-two resolution. I was wondering why the documentation could be so wrong about the capabilities of the S7, and what the suggested resolution (and framerate) is of very high quality video on Gear VR. We thought using 3840x2160 VP9 at 30fps would be a good solution, and S6 phones support this resolution just fine. It is just the S7 that is somehow not capable of this. Could it be a software issue that Samsung could resolve with an update, or is the S7 actually less capable of decoding high resolution VP9 video than the S6?1.3KViews0likes2CommentsWhy can't I change the camera's FOV from 60 to 100 for my S7 + GearVR using Unity?
When I change the camera's field of view from 60 (default) to 100, build the Unity project, and finally view the VR app on my S7 mounted in the GearVR, it ignores the 100 value and defaults to 60. This is a very frustrating limitation because: The user feels too close to objects in the scene It makes the 360 photosphere scene feel too small It significantly devalues the products I'm showcasing for a client in the Gear VR headset It used to be do-able via scripting in Unity, but this was removed late 2016/early 2017 Perhaps I'm overlooking something, but why would Oculus limit the ability to make a scene feel more realistic than the current mega close-up FOV? All of my testers have said the same thing... "I feel way too close to the object in the scene". I've scoured ~20 different articles pertaining to this issue, and they have all resulted in dead-end answers. It's a very debilitating bug. Can an Oculus staff member please assist?2.3KViews0likes4CommentsGear VR player freezes with S7 after inactivity
Hello all! I am working with a client to provide a VR tradeshow experience using a Gear VR (black) along with 360 videos we shot of their product. Initially, I used the Gear VR with my Note 5. I loaded the mp4 files directly into the Note 5 to play the videos through the Oculus player, Samsung Gallery, and with an Oculus ap called Moon Player VR. I used the Moon VR app in testing because I was able to easily select a video, hand the device to a guest who could watch the video as I passed it along. Even after inactivity (as much as 10 minutes) when I would put the Gear VR back on, it would resume where I left off. With this testing, my boss purchased an S7. I used the same process to load videos and view using player apps. The video plays fine initially and while handing it off. But after inactivity (as little as 1 minute) I put the Gear VR back on, and the video plays for a few seconds and completely freezes at that vantage point. Whenever I turn to look in another direction, the perspective does not change. I've attempted to clear cache, force stop the apps, reinstall and uninstall all VR apps, but the problem persists. I'm concerned about using this for a tradeshow if the freeze problem occurs after inactivity. I don't want our clients to have to troubleshoot this every time it happens. Can anyone provide any possible approaches to resolve this issue that I haven't already? I've browsed on Google and through these forums and did not see anyone else having this issue. Thanks and have a nice week!1.5KViews2likes2CommentsUnity apps run much slower on S7 than on S6...?
Hi there, we've been struggling and trying everything. Our Unity Gear VR apps run much slower on the S7 than on the S6. Where we have 60 fps on the S6, we barely get to 30 fps on the S7, which is totally weird. We tried Unity 5.3 and 5.4, latest Oculus Utilities and "native" VR, even on Unity 4.7 the S6 is faster than the S7. Does anybody know what we might be missing here? Thank you so much! Thomas1.7KViews0likes3Comments