Issue with version 1.27 and SDK v1.26
Our systems auto-updated to version 1.27 last night. Calls to ovr_GetInputState() now produce values for m_inputState.IndexTrigger[0] that are always 0 no matter how the trigger is positioned. We're using version 1.26 for the SDK (I haven't seen a newer version). Has anyone else seen this problem? Thanks, Bruce4.6KViews3likes21CommentsHead Tracking with a background application
Hi, I need head tracking with a background application with sole purpose of recording sensors information. Then I launch an oculus application like titan space or eve valkyrie and my app records head position. I begin with ovr_initialize() and make a loop which record sensors information. But then, i can't launch other vr app. Can someone help me ? Thank1.9KViews0likes8CommentsPCVR SDK Does not have PCSDK_Logging.lib
I am trying to run the OculusWorldDemo in Visual Studio 2017. I set the mode to release and I run the program. However I says I am missing PCSDK_Logging.lib; I read some where that I need to run the PCSDK_Logging Visual Studio project to create this file. However, I cannot even open this because I receive an error that says that it cannot import the common.props file into the common.props file as it results in circular dependency. I want to manipulate the code in the OculusWorldDemo but I cannot run it from Visual Studio. How do I fix this?1KViews1like2CommentsTracking pose in background
Hi, Using the SDK on PC, is it possible to get tracking pose while other VR app is running? From my experiment I was not able to initiate a session while other VR app was running. I am not looking to render anything, just to get pose information. I am able to do that using OpenVR but looking to achieve this via Oculus SDK. Any ideas? Thanks, Roy K.472Views0likes0CommentsMultiple Apps Running Without Focus
tl;dr Best way to run a program that accesses head position while a different program is 'in focus'? I am beginning (play nice, I have no VR dev experience yet) VR development on an application for my honours project 'Creating a VR driving simulator and analysing head movement in VR'. My main goal as far as an actual application is a program that tracks head position during a session and stores it in a usable data format. I need to be able to run this program while the user is playing a session of 'City Car Driving'. So the app needs to have realtime access the sdk while it is not in focus, or it needs to be an 'overlay' or 'underlay' to the program that's already running. Is this accomplishable? Or do I need to go about it some other way? Thank you, Otto971Views0likes1CommentSet where service logs are written to?
Hi, I'm working on an application where it's useful to keep track of some OVR SDK log messages that are written to the service logs located in C:\Users\Username\AppData\Local\Oculus. They're named something like Service_2019-04-15_15.45.50.txt. I was wondering if it's at all possible to change the filepath and filename of the output .txt file that these logs get written to, so that they can be written to a designated logging folder for my app instead? Thanks!421Views0likes0CommentsPC SDK - v1.35 (02/25/19)
Version 1.35 of our PC SDK has been released! The Oculus PC SDK lets you build VR experiences for the Oculus Rift in C++. For more information, see our PC SDK Developer Guide. You can grab the latest version of the PC SDK here: https://developer.oculus.com/downloads/package/oculus-sdk-for-windows/ 1.35 Update Notes Updates OVR_FORMAT_R11G11B10_FLOAT documentation has been updated to note that it's not supported for D3D12 applications. It wasn't supported previously, but lacked the documentation stating so. The ovr_GetTextureSwapChainBufferDX documentation has been updated with D3D12 example code. Miscellaneous inconsequential changes were made to the samples. Keith Bug Fixes Bugs were fixed within the sample applications.1.1KViews1like1CommentAPI for configuring Guardian Boundary
Hello. I am currently beginning my adventure with development for Oculus and I have been stuck on particular problem for which I cannot find an answer. I've been looking through Libovr reference in search of some way to change Guardian outer boundary and play area. All I have found so far is ovr_GetBoundaryDimensions() which returns boundary dimensions but no corresponding setter for it. I know that it should be possible to do such a thing, because there exists Guardian Boundary Editor made by NeoZeroo from emuvr team which does exactly that. You set up some points that make your boundary and then it overrides the area that was created manually during the user's configuration. Still I have no idea if that was made using existing API or if there exists some Oculus configuration file which holds parameters from users' configuration. Does anyone know how could I possibly override existing boundary configuration? Thank you for your help, lampo1001.1KViews0likes1Comment[C++]LINK ERROR 1104 can't find '...\ovr_sdk_win_1.25.0_public\OculusSDK\LibOVR\Include.obj'
Hello, in developing process making a DLL by C++ for getting Orientation data in real time into LabVIEW, I got a problem like the above title. But I can't find any 'Include.cpp' file to compile in Oculus SDK. It'll be really thankful if you let me know how can I solve this problem. ps) I'm sorry the capture image is written in Korean but pretty sure that you can figure out what the error is.727Views0likes1CommentOculus SDK DLL Export
Hi, I need to rebuild the oculus sdk as .dll's. When you download it's setup to export .Lib. I'm using the latest version 1.26 on windows using visual studio 2017. I have a third part plugin that depends on the Oculus sdk and need to add some functions to it and rebuild the plugin but receive this error: mismatch detected for 'RuntimeLibrary': value 'MT_StaticRelease' doesn't match value 'MD_DynamicRelease' in AppOculus.obj There's comments in the OVR_CAPI.h - // OVR_DLL_BUILD - Used to indicate that the current compilation unit is of a shared library. but this alone doesn't work. Anyone know how to set it up for .dll?638Views0likes0Comments