Wondering who I can share my virtual reality game ideas with
Good day everyone, i have a really great idea for a game. It will be a crowd pleaser for all ages, guaranteed! with plenty of upgrade/addons! More of a beginners game aimed at people who are starting on oculus so they can get used to the controls I guess How do I get someone onboard to develop a protype of what Iβm thinking? I donβt want any revenue, but hey it it makes it to the top and your feeling generous πββοΈπββοΈ33Views0likes2CommentsMobile HDR and post processing issue
Hi Guys, Lately I have been ran into some issues when trying to integrate Tone-mapping into our Oculus-VR project. We are currently on the 5.5 Oculus VR fork but with the Mobile HDR turned off for bettery performance. My question is, the post-processing volume doesn't seem to be working even I execute the following command: r.Mobile.TonemapSubpass=1 Unreal Tone Mapping for Oculus the post processing doesn't seem to be affecting the scene. And when I turned on the Mobile HDR the Post processing start to work. So I wonder if the ToneMap Subpass requried to have the Mobile HDR On or am I doing something wrong?Solved305Views0likes1CommentPayments disabled - please help
My payments have been disabled and I've been unsuccessful to fix this issue through facebook support. Whenever I submit my case it gets ignored and never answered. I believe I accidentally triggered a ban due to buying an Nvidia Shield on FB marketplace as my payment have been disabled ever since and the transaction was cancelled. I have 2 support tickets that are being ignored and another that I got a response on that advised me to change the password, but payments have not been enabled back. I have been struggling to get this resolved since April of 2024. Please advise as to what I should do.421Views0likes1CommentPartnership
I am reaching out to explore the possibility of partnering with Meta to obtain reconditioned Ray-Ban Meta Smart Glasses and Quest 3 devices to support our organization's programs and initiatives. We believe that incorporating the Ray-Ban Meta Smart Glasses and Quest 3 devices into our programs will significantly enhance our efforts. Here is how we plan to utilize these devices: Virtual Training Sessions: We conduct various training sessions and workshops for our volunteers. The Quest 3 devices will allow us to create immersive virtual training experiences, enhancing engagement and knowledge retention. Community Engagement Events: During our community events, we aim to showcase the potential of AR and VR technology. The Ray-Ban Meta Smart Glasses and Quest 3 devices will provide participants with interactive AR and VR experiences, sparking interest and curiosity. Educational Programs: We work with schools and educational institutions to promote volunteerism among students. The Ray-Ban Meta Smart Glasses and Quest 3 devices will enable us to create educational AR and VR content, fostering empathy and understanding among the youth. Volunteer Recognition: We organize events to recognize the contributions of our volunteers. The Ray-Ban Meta Smart Glasses and Quest 3 devices can be used to create memorable experiences, enhancing the appreciation and motivation of our volunteers. This collaboration would not only benefit CPV but also provide Meta with substantial visibility and engagement with a broad audience passionate about community service and volunteerism. Thank you for considering our request. We look forward to the possibility of working together and making a meaningful impact through this partnership.1KViews0likes1CommentUnity plugin DLL source problem?
I think it would be very useful to have the DLL project included in the base SDK. In addition to letting us tweak the Unity integration, that DLL could be very useful for binding to other languages such as Java and C# outside of Unity, since it has C style calling conventions and only needs a header in the application code. Some developers will also just want to keep the sdk separate from their game code for dependency management or patching reasons, and having a DLL build option will be more attractive to them.433Views0likes0Comments- 1.3KViews0likes0Comments
Developing an AR/VR website with body measurement capture and clothing fitting capabilities
Question: I am looking to develop an AR/VR website that allows users to capture body measurements (e.g., height and chest) and find clothing items that fit based on those measurements. I have outlined my requirements and would appreciate guidance on the technical implementation. Background: I want to create a website that combines augmented reality (AR) and virtual reality (VR) technologies to provide users with an immersive clothing fitting experience. The website needs to capture body measurements such as height and chest from users. Based on the captured measurements, the website should compare them with available clothing sizes to determine the best-fitting options. Specific requirements: What are the recommended AR/VR development tools and frameworks for this project? How can I integrate motion tracking to capture accurate body measurements? Which database system would be suitable for storing user measurements and clothing information? How can I implement the algorithms to compare body measurements with clothing sizes and determine if a garment will fit? What are the options for creating an AR viewport that overlays virtual clothing on the user's camera feed? I am new to AR/VR development. Any guidance, advice, or suggested resources on the above topics would be greatly appreciated. Thank you in advance for your help!1.1KViews0likes0CommentsOCULUS x VRGAMECARE 2-IN-1 SINGLE USE CLEANING PACK?
Oculus - I have this idea of creating a 2-in-1 single use vrgamecare pack, that cleans my Rift but also cleans my face after use. In addition to offering a hygiene product, the packaging could serve as marketing surface for game or product promotion. I have a lot more ideas on what we could do with this and would be very interested in chatted with someone in business development. Can we collaborate and make this a branded Oculus product? Thanks - redacted redacted NYC781Views0likes0CommentsHow to switch between VR and non-VR mode, as in the "Samsung Gear 360" app, with Unity + Android?
Hi there, I'm developing a simple app in Unity and wish to be able to switch between starting in non-VR mode, then switching into VR mode. This is much in the same way as the Samsung Gear 360 app does when you click on the "View on Gear VR" button on the top-right. When enabling "Virtual Reality Supported" in the Android tab of the Unity Player Settings, the app will always require the Gear VR to start up, which is less than ideal. And once its running there's no way of switching out of VR, even when a script disables the suggested "VRSettings.enabled" flag, which simply doesn't seem to do anything. So does anyone have any ideas? Thanks in advance!12KViews0likes30Comments