Wondering who I can share my virtual reality game ideas with
Good day everyone, i have a really great idea for a game. It will be a crowd pleaser for all ages, guaranteed! with plenty of upgrade/addons! More of a beginners game aimed at people who are starting on oculus so they can get used to the controls I guess How do I get someone onboard to develop a protype of what Iβm thinking? I donβt want any revenue, but hey it it makes it to the top and your feeling generous πββοΈπββοΈ45Views0likes2CommentsHow to disable support for Gear VR?
Hy. Im a developer on a vr application that uses oculus. Currently we support the devices Gear VR and the Oculus GO. But after the update of the oculus sdk we want to disable the support for the Gear. In the settings of the app (In oculus) I desellected all the mobile phones under the Gear but when I upload a new build it still cries about test compatibility for gear vr. What did I miss?3.1KViews0likes14CommentsSword slashing logic on Gear VR using controller?
Description I have a Gear VR game that has a sword fight level and I want to inflict damage to enemies when the player swayed their sword and hits the enemy. Figured I can do this with collision but there are certain problems that I need to address. Background of the problem I replaced the Gear VR model to a sword model basically and I can sway the sword with no problem but I want to only damage the enemy if it has been swayed/slash before hit. Main Question The sword should not damage an enemy if the user did not sway the sword hard and fast. The problem is if the sword collided with an enemy (getting near) it will inflict damage because of the OnCollisionEnter. How can I do this the smarter way? I need to check if it has been slashed. (Check velocity of Gear VR controller upon hit perhaps?) For now, I am still testing possible solution to my problem and will be posting here as answer if I discovered any. Meanwhile, any ideas or answers in regard with this problem is welcome. Thank you for your help.467Views0likes0CommentsLaunched a new Unity Gear VR Controller walk, grab, carry, and throw scripting addon today!:)
Hi boys and girls, Launched a new Gear VR Controller scripting product today on the GODHEAD VR shop on Square. This is a Unity scripting addon to be used with the Gear VR Controller and Oculus utilities package. This scripting addon makes it easy to add walking to the Gear VR Controller (variable speed walking in any direction by using the touch disc), and also makes it easy to add grabbing, carrying, and throwing of objects. (Yes, it's FUN throwing big weightless objects in a VERY safe environment!:) Here is a direct link to buy the scripting package: https://squareup.com/store/GODHEADVR/item/gear-vr-controller-easy-walk-grab-carry-and-throw-unity-scripting-addon-for-oculus-utilities-1 Here is a link to the shop, for those that are more comfortable seeing the item on the shop: https://squareup.com/store/GODHEADVR/ Note that this product is an addon for the Oculus utilities package supplied by Oculus. Also important to note that the by purchasing this item, the buyer understands that some basic C# scripting skill is highly recommended, although possibly not necessary if comfortable enough to at least drag and drop scripts in the right place and copy/paste into a script. If anybody is wondering why this isn't on the Unity Asset Store...that's basically because, after I clearly documented in the asset when I uploaded it to the Unity Asset Store that it's an addon for an Oculus product (and thus may not be legally alright to include an example scene that is an addon to Oculus scripts), the Unity employee apparently didn't read the document I included that clarified that and then said I should add an example scene. SO AFTER MORE THAN 20 DAYS OF WAITING for an idiotic reply from a seemingly lazy or inept Unity employee (alright, maybe it was simply an oversight and not employee laziness or employee ineptitude...MAAAAAAAYBE...), I obviously wasn't interested in waiting another 20 days for another potentially idiotic reply from a lazy employee. Because of that, I decided I will simply sell it on My company shop.927Views0likes1Comment