How to get Raw sensor data from oculus controller sensor during rotation in Unity.
Any solution on for this question ? I couldn't get solution for this same problem, where I need to get the raw sensor data of rotational data from Oculus Controller sensor. All I am getting is global data with angles calculated using Quaternion values, Which doesn't suit my requirement. I need raw sensor data to access and control the robot which would be Roll, Pitch, and Yaw. This data should be raw data instead of Quaternion or Euler angles without any calculation in Unity Oculus SDK.644Views0likes0CommentsHow to parse IMU value of Oculus Quest 2?
Hi I'm doing a robot making contest and needs IMU value(espically yaw rotation) to deploy my camera video to my Oculus Quest 2. I download the C++ SDK for Quest 2. My develope environments are like below Use C++ and OpenCV 4.7.0 Qt Creator(Qt 6.4.2) MinGW 11.2.0 Windows 11 How can I get imu value from Oculus Quest 2 using SDK? I'm quite a beginner of C++ and I looked the C++ SDK codes, but I cannot get where to start.900Views0likes0CommentsGetting raw depth data from Quest 2
Hi there! I'm working on an AR project and I'm trying to retrive the depth data from sensor (dots updated on surface of objects inside a guardian).... Where can I access that? I'm using Unreal Engine for development on Quest 2. Big thanks to anyone who can answer this question!1.5KViews0likes1CommentFixed Point real live =Oculus Quest games
Kazimerat Aug 18, 7:30 AM PDT Dear Mr and Mrs, in most of the Games, the player aren't play in die GAME guardian. The guardian at oculus aren't the same like the game for example by playing by Creed. for example by richie's plank experience real play feeling , i want have fixed points, because i bought a plank for this game, and everytime if i give the Oculus quest to a another person the plank aren't at the same point like befor, so i want to fix it, how can I develob that? Did anybody can fix it?649Views0likes1Comment