Prompt Player Eye Tracking Setup via ADB or API call?
My team is performing a study utilizing the Quest Pro eye tracking feature. Many of our participants are new to VR and we don't want to make them traverse through many menus outside of our experience. Is there a way we can start the eye tracking calibration pop-up prior to starting our demo? It is trivial for us to load our game via an ADB call. Is there a similar method for calling the eye tracking calibrator? Can we otherwise call the eye tracking calibrator via an in-game API call? Are there any options at all to solve this problem aside from manually guiding each of our participants through to start the calibration themselves?1.7KViews2likes2CommentsOculus Quest 2 - Unreal Project Setup
I had some issues with the rendering of spark particles in the Starter Contents. After investigation i detected that the documentation was writen for older oculus quest, and for quest 2 the unreal project setup must include plattform/android/build/Support Vulkan. I also suggest to include arm64 and set target sdk to 29.676Views0likes0Comments