shadow is not visible in oculus quest.
Hi , i'm trying to build from unity to oculus quest. I have couple of problems : 1. when build and run on oculus , there's no shadow . It's just simple scene with couple of objects. I can see the shadow in unity, but when run inside oculus , the shadow is just dissapeared. 2. How to build and run from unity and see the feedback in unity . I saw some videos on youtube, when the 'play' button (on top of unity) is pressed , the app is run in oculus and the view feedback is sent back to unity, so i can see what someone see inside the oculus headset. I'm using unity latest version on mac/osx catalina. Does anyone can help ? Thanks Andi826Views0likes0CommentsWhy when change scenes, lighting is not processed and I get pure black shadows and darkness?
Hi so i have my game with triggers on each level to go to the next level. The first level has correct lighting and shadows but when i change scenes, the new scene has pitch black shadows and the scene itself looks dark too. How can i fix that. It's as if lighting is not being processed. This is with the Rift CV1 i'm talking about1.8KViews0likes4Comments