[Shipping] Unable to export user data to a folder visible to the user
I am developing a music making software for Quest2 I would like to export the music created by the user as wav, but I am having trouble exporting it to a folder that is only visible in the shipping build. If there is a better way to do this, please let me know. In the development build, wavs are exported to the following folder. /sdcard/Android/data/(Package Name)/files/UE4Game/(app_name)/Wav (For example, is there any other way than modifying the UE engine to export to the MUSIC folder?)960Views0likes0CommentsUE4 + Quest : FPS drop when running a release version of the app for the second time
The first time a shipping version of the app is launched, everything runs fine and we're hitting 72fps on the Oculus Quest. However, immediately after a restart of the app, there's always a consistent drop in framerate (~10fps lost) This seems to happen only when we create a release version for distribution, and not when we build a regular shipping build. Has anyone else noticed this happening ? FYI we're running the Oculus branch of Unreal Engine 4.22.1 Quest build settings for Arm64+ES3.11.3KViews2likes2CommentsNo audio in Shipping build
In my Unreal project (4.18.3) the audio is working fine while playing in the editor, but doesn't work (it's completely silent) in a Shipping build. If I use the Vive instead of the Rift with the exact same Shipping build the audio works fine, so it's definitely an issue with Oculus. I have tried running the shipping build from my hard drive, but have also uploaded it to the Alpha Release Channel for my project and downloaded it and played it through the Oculus store with the same result. The build is successful, but it does include these lines in the Output Log, which seem like they might be relevant: [OVRPlugin][ERROR] ovr_GetAudioDeviceInGuidStr failed: [OVRPlugin][ERROR] Cannot get preferred VR audio IN device.[OVRPlugin][ERROR] ovr_GetAudioDeviceOutGuidStr failed: Has anyone else experienced this, and knows how to fix it?3.4KViews0likes7CommentsLow framerate in packaged shipping executable, but framerate is fine in editor
(UE4.19.2) Game performance is fine in editor, but packaged shipping build runs very slowly on Oculus CV1. Same executable runs fine on HTC Vive. Any thoughts on what I might have set incorrectly or should examine? Thanks! VRC TestSDKVersion: SDK version detected 1.19 EngineName: UnrealEngine EnginePluginName: OVRPlugin EnginePluginVersion: 1.21.0 EngineVersion: 4.19.2-4033788+++UE1.8KViews0likes1Comment