Delay in Passthrough Camera Feed Versus Virtual World in Unity with XR All-in-One Plugin
0 I am developing a mixed reality application in Unity using the XR All-in-One plugin from the Unity Store with a target device being the Quest 3. I've successfully integrated the RigCamera, Hands, and Controllers tracking, as well as enabled passthrough using BuildingBlocks. However, I'm experiencing a noticeable delay in the passthrough feed from the real world — about half a second — while the virtual world interactions remain at full speed, causing a mismatch between the two. Steps I've taken so far: Ensured all configurations in 'Project Settings -> Meta XR' are correct. Updated the project settings for Android build. Tested with Unity version 2022.3.20f1 LTS, as recommended by Meta. Enabled passthrough in the Oculus properties app I've also recorded a video demonstrating the issue. You can see how the virtual hands or/and controller react immediately when I move in the real world. However, the passthrough is really slow, causing this mismatch I have been talking about. Does anyone know how to synchronize the passthrough feed with the virtual world and eliminate this delay? Any advice or insights would be greatly appreciated as I am really lost where the problem is coming from.1.5KViews2likes3CommentsOculus Quest store extremely slow download speed!
I am wondering if there was a reason why it is taking 5+ hours to download a 1Gb game on a 75Mbps Internet connection. I am hoping that because Oculus Quest has sold out and it is christmas day, the Oculus Servers are having a hard time with the large influx of new devices. Unfortunately i feel alienated with that hope because it seems as if i am the only one suffering with this problem. I am concerned to troubleshoot my internet as it would cancel my download wich is at 80% currently, but it works fine on my phone and laptop.Solved122KViews9likes38CommentsSoftware Install Taking Forever Even Though My Internet Is Relatively Fast
The PC software for the Oculus app is taking a horrendous amount of time to install. It's installing, but it is at a snail's pace, checked my ethernet internet connection and scoffed because it certainly isn't that. Software likes this shouldn't take ages to install, especially at the connection I'm running. Just a suggestion but maybe they should invest some money into the software, that way it's optimized and doesn't take ages. It's just annoying to sit here and watch the bar slowly go up when my download speeds are hitting near 700mbs.1.9KViews1like0CommentsHorribly slow download speed from Oculus store
I have been getting under 100kb/s download speeds for a few months now. That is kilobytes per second and that's when it's got a 'fast' connection. Downloading a 1GB game can take DAYS as the speed drops to near nothing and will sit there for an hour sometimes without any progress. This happens with both my Quest 1 and Quest 2. It is not my router or internet connection or WiFi strength. I can get 500Mb/s locally and 100Mb/s internet speeds, tested using the Quest browser. It's only the Oculus servers that are so slow. I've stopped buying games because I simply can't install them. Anyone have a workaround or a fix? Facebook of all companies should have plenty of bandwidth. Is anyone getting fast speeds?1.8KViews1like0CommentsCasting Oculus Quest to ChromeCast
Hi Everyone. Loving my Quest at the moment. not loving the casting feature I've got it working on my Chromecast V3. thats not the issue. the issue is the 1-3 second delay between movement and what gets shown on screen. Im on a new 5Ghz wifi network on both my Android phone and quest ( bought the router specially for this purpose) and the router is about 3 meters away from us both. both of the Quest and phone have a full charge and say that the signal strength is excellent. I know the Casting feature is still in beta but I thought id come here to see: 1. is the 1-3 second delay the same for everyone else? 2. is there any reason why i cant get "high" quality selection in the oculus app? the video quality is ok but ive heard people talk of high. giving me the thought that my head set/phone/connection isnt talking to each other right and giving me a slow/delayed video feed. Thanks in advance16KViews2likes15CommentsO-LINK Horrific low framerates and stutter..
Oculus Quest is less than a month old, runs smooth in wireless mode, but now that we have tried the LINK via USB3.0 we are getting an insane low and stuttering framerate. Basics are: Intel i7 4820k CPU (6-core) @ 3.7Ghz 32GB DDR4 MSI NVidia GTX 1660 ARMOR 6GB DDR5 (PCIe3-16) Windows 10 Anker USB C Charger, Powerline USB C to USB 3.0 Cable (6ft) with 56k Ohm Pull-up Resistor Runs VR games on Steam and such perfectly. Runs a RIFT S like a champ. LINK just unusable. Any thoughts?16KViews0likes25CommentsOculus Quest store extremely slow download speed!
I am wondering if there was a reason why it is taking 5+ hours to download a 1Gb game on a 75Mbps Internet connection. I am hoping that because Oculus Quest has sold out and it is christmas day, the Oculus Servers are having a hard time with the large influx of new devices. Unfortunately i feel alienated with that hope because it seems as if i am the only one suffering with this problem. I am concerned to troubleshoot my internet as it would cancel my download wich is at 80% currently, but it works fine om my phone and laptop. [Edit] [Delete] [posted in oculus question]793Views0likes1Comment[go] 30fps and i don't know why
Hi, i've made the fps visibel (with stat fps and OVRMetricsTool) and realized that is incredibly low (30fps). To check out the reason i've made all Objects hidden except the base room (4 walls) the result is nearly 30fps.. The i've made a new Level with only a floor, my pawn, sky and sun…. the result is nearly 30 fps. I have a smal test Project and loaded it to the go, it has 60fps and everything is green. I've compared all config files with the working Project and made it nearly the same (except Level Name), delete the intermediate and the build directories. The result is nearly 30 fps. Now i Need a little help to find out what's the reason for this. Any ideas? Thx Forward!588Views0likes1Comment