Profiling app RAM usage on the Quest
Hey guys, I am getting inconsistent stats from Logcat and Snapdragon Profiler. I am profiling the RAM usage of my application made with Unreal Engnine 4.24 and latest Oculus SDK (from the oculus branch of unreal engine). The issue is that according to snap dragon my app is using around 1.5 Gb and according to Logcat 227 mb. (I have already posted this on the Snapdragon developer forum) Who do I trust? And how do you guys profile your RAM usage?3KViews0likes2CommentsSkyBox bug
Hi! We are faced with the problem of the periodic disappearance of the skybox(typically on one frame). This behavior creates a nasty artifact. This problem occurs only on Samsung s8 with Snapdragon. On the version with Exynos all ok. Could you tell me how this can be fixed? Device: Samsung s8(with Snapdragon) Unity3d Version: 2017.3.1f1 SDK: 1.19734Views0likes1Comment