SocialStarter MainScene not working Oculus Integration v1.40
I am trying to get the SocialStarter MainScene to run but I am not having any luck. I started with a new Unity 2019.2.0f1 project and added the new Oculus 1.40 package from the assets store. I then set up the environment for Oculus (Passwords, player settings and App ID etc). I also deleted and rebuilt the AndroidManifest. When I load the SocialStarter MainScene and run it, I get an error that the App ID needs to be updated (see screenshot SocialStarter01). So I visited the Dashboard and created a new app and got a new App ID. This did not work as I got the same error message. When I check the code the error is referring to, it’s just a simple check to see if there is an ID. So I put the ID into the Rift ID spot and I got past the error, but I was hit with another error, this time a DLL exception.(See screenshot SocialStarter02) I suspect this scene was built for Rift and that the DLL is part of the Rift package or perhaps stored in a different folder now. I'm building for Quest so that might be the issue, but you would think the Integration Package would have a Quest compatible version. ??? Any assistance in solving this would be great.500Views0likes0CommentsDllNotFoundException: LibOVRPlatform64_1
I'm using Unity (2019.2.0f1) to build the demo SocialStarter MainScene from the Oculus Integration package (1.39). I added a Character Camera Constraint script to the OVRPlayerController, then I deleted and generated a new AndroidManifest.xml file. This seems to fix a bunch of build errors that I had when I first built the MainScene. I was able to get past the "UnityException: Update your app id by selecting 'Oculus Platform' -> 'Edit Settings'" error by putting the App ID on the rift ID as well as the Quest (all four fields Avatar and Platform). But now I'm getting this error: DllNotFoundException: LibOVRPlatform64_1 Does anyone have a solution to this? I've been trying to fix it with no luck. Any assistance would be very much appreciated.881Views0likes0CommentsCan't get past the IsUserEntitled validity check (social starter && platform examples)
Hi I'm new here. I've just started working with the oculus Quest and I'm trying to create a scene in which multiple p2p players can see eachother. I don't want to overcomplicate everything yet, as the oculus SDK is rather new to me. I'm working with unity 2019.1.8f1, I donwloaded the Oculus Intergration pack today from the assetstore, so I'm pretty sure I've got the latest version The scene I'm trying to run on an Oculus Quest is called VrVoiceCha, but all other scene's react the same, as the Entitled check is the first line of code. I know about the social starter that exists, which should be about the same thing as I'm trying to create, but I haven't gotten it to work on the Quest (I've not even gotten past the IsUserEntitledToApplication validation). The error message I get is: user does not have app in library. I've folowed all steps in the VrVoiceChat sample, but this didn't work either (I tried this before getting to the social starter, which is why I name it here, both apps crash at startup, becuase the user is not entitled). Right now I've got a organisation with an application on the oculus development website. I've subscribed to the app and I can see it in my developer feed (in Quest home, clicking the gear and selecting developer feed), BUT just a single button on the feed seems to be working. I can open the app and see the free and appinfo buttons, but they are not working. The cross sign, to close the window, does not seem to be working either (Almost if the raycast is caught by something else). I'm feeling kind of hopeless after wasting two whole days trying to get sample applications to work :S and right now I'm downloading photon because I saw that working for some other devs. I'm hoping that one of you awesome super devs (yes I'm praising you with hopes of a faster responce ;) ) could help me. Is there someone who already got networking working in an application? Could it be that I just totally forgot super important stuff (wouldn't be the first time o:) )? Furthermore are there easier or other options I should reconsider if oculus doesn't work yet, because I have little multiplayer experience and the only reason I picked photon is because I read about it working on another quest demo. Thanks for reading about my problems, if I can find some more information I'll tell you all about it, but hopefully one of the beforementioned awesome super devs could help the mortals down here (that is considering there are probably more people dealing with this problem).1KViews0likes2Comments