Oculus Quest Social Starter / Platform SDK Unity
Did anyone get working the social start or platform SDK on Oculus Quest using unity? I'm trying to get the matchmaking and rooms working but running into a lot of problems. For example the Social starter sample in the avatar directory crashes when I try to run it into the Oculus Quest. It compiles fine, I see a glimpse of the environment but then crashes everytime. If anyone has got mutliplayer game on unity working please let me know. Would love some help.3.8KViews0likes10CommentsSocialStarter MainScene not working Oculus Integration v1.40
I am trying to get the SocialStarter MainScene to run but I am not having any luck. I started with a new Unity 2019.2.0f1 project and added the new Oculus 1.40 package from the assets store. I then set up the environment for Oculus (Passwords, player settings and App ID etc). I also deleted and rebuilt the AndroidManifest. When I load the SocialStarter MainScene and run it, I get an error that the App ID needs to be updated (see screenshot SocialStarter01). So I visited the Dashboard and created a new app and got a new App ID. This did not work as I got the same error message. When I check the code the error is referring to, it’s just a simple check to see if there is an ID. So I put the ID into the Rift ID spot and I got past the error, but I was hit with another error, this time a DLL exception.(See screenshot SocialStarter02) I suspect this scene was built for Rift and that the DLL is part of the Rift package or perhaps stored in a different folder now. I'm building for Quest so that might be the issue, but you would think the Integration Package would have a Quest compatible version. ??? Any assistance in solving this would be great.507Views0likes0CommentsDllNotFoundException: LibOVRPlatform64_1
I'm using Unity (2019.2.0f1) to build the demo SocialStarter MainScene from the Oculus Integration package (1.39). I added a Character Camera Constraint script to the OVRPlayerController, then I deleted and generated a new AndroidManifest.xml file. This seems to fix a bunch of build errors that I had when I first built the MainScene. I was able to get past the "UnityException: Update your app id by selecting 'Oculus Platform' -> 'Edit Settings'" error by putting the App ID on the rift ID as well as the Quest (all four fields Avatar and Platform). But now I'm getting this error: DllNotFoundException: LibOVRPlatform64_1 Does anyone have a solution to this? I've been trying to fix it with no luck. Any assistance would be very much appreciated.885Views0likes0Comments