Object placed above MRUK furniture "jumps" up/down when pushing right thumbstick
Context Unity + Meta XR Building Blocks. I'm building an AR app (Passthrough + MR Utility Kit). I show a world-space UI dialog above an MRUK table (Canvas in world space, RectTransform placed at the table center + slight lift to sit on the surface -> all via script). Symptom Whenever I push the right controller thumbstick downward, the dialog appears to "jump" ~0.5 m up, and pushing again makes it jump back down. This happened both on the device and in the Simulator. What it actually is It's not the dialog moving. Logging showed Camera.main.transform.position.y toggling between two values (1.047 <-> 1.547), while the dialog's world Y stayed constant.Solved73Views0likes1CommentIs there a file size limit that the Go can download?
Our app is going to have some video content associated with it. I can successfully download all the videos we've uploaded to our server, besides one. I was wondering if there is a hard limit on file size for downloads? The 1.4gb video works successfully, but the 1.9 gb video fails with a Win32 I/O exception- which leads me to believe 1.5gb might be a hard cap for app downloads? I was able to sideload the same video both to the Go, and our local app data on the Go, and that worked fine. It seems to be a download constraint, but I haven't been able to find any reference to this. Anyone else have this issue, or know if there is a cap? Thanks in advance! @NinjaGaijin2KViews0likes6Comments1.3.0 / Unity issue with Gear VR: Motion blur & juddering
Hi, When moving my head around, there is a judder issue (like a double texture rendering halo for a few ms), it's very visible with a B&W texture with only lines. - I tried other games on the oculus store with this gear VR and it's working well - When my app is starting, there is like 1/2 second without this problem, then a 'visual glitch', like if the system is re-adjusting the rendering, then this problem - I displayed the FPS on my app and it's between 50fps to 60fps - I have this issue even when I close one of my eye in the gear VR (it's not a stereoscopic vision issue) I cannot record it but this screenshot on geekzone (it's a different issue) is very similar to my rendering in VR (only when moving my head): http://www.geekzone.co.nz/imagessubs/blogfdbb14e244726b80556df55a0b54b5e8.jpg Any idea how to solve this issue ? I'm using a Samsung Gear VR / Galaxy S7 edge, Oculus 1.3.0 and Unity 5.3.4p2 (I tried with p1 same issue) Gui.3.7KViews0likes11Comments