Spatial Anchor creation over link fails with Result.Failure_Unsupported
I create an Unity GameObject and then add the OVRSpatialAnchor component. When it calls CreateSpatialAnchor in its Start method, it always fails when on Oculus Link (works fine if I make an Android build) Digging into this, it is this call in OVRPlugin that fails with Result.Failure_Unsupported: OVRP_1_72_0.ovrp_CreateSpatialAnchor Are there any suggestions on what could be going wrong - this error message isn't the most helpful and I can't find documentation online about it. N.B. I've managed to get the example spatial anchors project (https://github.com/oculus-samples/Unity-SharedSpatialAnchors) working perfectly over link and creating anchors successfully with the same machine & headset so the problem must be something to do with my project's unity configuration. I can't for the life of me find the difference between the example project and my project though - OVRManager settings look identical.2.7KViews1like4CommentsWrapping my head around Oculus shared spatial anchors. Questions?
Hello All, I am using Unity and going through the Unity-SharedSpatialAnchors-main sample on github. I have some questions? 1) Can spatial anchors be shared across a local wifi network, rather than sharing via the cloud? Or is there some "trickery" that happens on Meta's online platform services that are required? 2) What exactly is the data being shared? Is point cloud data being shared - downloaded from the cloud to another user? Thanks.1.5KViews0likes1CommentNo static meshes when matching VR scene axis to real world
Hi guys, Recently I was asking on Unity VR forum how to align consistently the VR scene to the real space area. The only interesting feed I had to read was about a trick who consists in having an empty gameobject beeing parent of all the objects in the scene to move and rotate the whole scene accordingly with the real world. Fine, so I spent the entire last week to implement a passthrough opening scene with custom UI tools allowing the placement of 2 spatial anchors in the play area, then saved them to the local space. Everything works fine, except I can't use static objects anymore in any of my scenes. So the game can't be optimized for a smooth runtime experience. Since I guess that many developers have had these wonderings too, PLEASE someone who did it as it should be, let me know how to get out of this mess so I can spend time on the game content itself instead of the backyard of that technolgy 😵645Views0likes0Comments