How to Disable Auto Startup of Meta Horizon Link
tep 1. right click on the meta horizon link app and open file location. File needed will most likely be named "Client" under the "oculus-client" folder. Do not click, but keep this window open. Step 2. Press the Windows key and R Step 3. Type in the box shell:startup Now you have both the startup and Oculus-Client folders open. Step 4. Go back to the Oculus window and single-click on "Client" and copy the file (CTRL+C) Step 5. Now paste the file (CTRL+V) into the startup folder you just opened. Step 6. Now go to settings/apps/startup (or search, startup apps) and you should see "Client.exe" app on there and now you can turn it off. Step 7. Test and let me know how it goes :)4KViews1like2CommentsMeta Quest Remote Desktop app doesn't respect startup settings
The Meta Quest Remote Desktop app on Windows 11 insists on launching automatically every time Windows boots even though I have the setting unchecked. It's also annoying that the app doesn't show up under Startup apps in Task Manager so that I can disable it from there. Submitting feedback via the app doesnt work either. It seems to want to open the old Windows Mail app before opening the new Outlook app in Windows 11 23H2, and then does nothing.Solved20KViews12likes17CommentsHello VR Project Failing VRC.Quest.Performance.1 on startup
I recently submitted a game to the Meta Quest App Lab, and it was rejected for failing VRC.Quest.Performance.1, which means the frame rate dipped below allowable levels. When watching the app using the MQDH Performance Analyzer, it showed that a drastic frame drop occurred at the instant the app was launched- before/as the Unity splash screen is shown. In an effort to understand this issue, I built the "Hello VR" introductory project described here: https://developer.oculus.com/documentation/unity/unity-tutorial-hello-vr/. When profiling this incredibly lightweight application using the Performance Analyzer, I still had performance-check-failing lag at application startup. I feel like I am missing something- what is the standard way to launch Unity games that does not result in frame drops? In my game I am using oculus splash screen and a lightweight initial loading scene, but it has not resolved the initial lag. This is a screenshot of the Performance Analyzer running the "Hello VR" app.1.9KViews0likes4CommentsUnity project not showing up on Oculus Rift
We are trying to run a Unity project on the Oculus Rift S, but whenever we run the application, nothing shows up on the headset. What could be the problem? We will now describe our setup in detail. PC Windows 10, 64 bit Headset The headset seems to be well connected, the main menu shows up, both controllers are working and the room configuration works too. When trying a demo from the menu, this also works. The headset shows a white light. Unity project In general, we followed this guide for the setup: https://circuitstream.com/blog/oculus-unity-setup/ New Project -> 3D (version 2021.3.1f1 LTS) Then, once the project is loaded we go to Edit > Project settings > XR Plugin Management and install that. After which we select "Oculus" from the list of Plug-in providers. We proceed with the Oculus integration installation from the Asset store. We import the latest version (44.0). A bunch of popups show up. -update oculus utilities plugin [Yes] -OpenXR backend [use OpenXR] [ok] -Restart Unity [restart] -Interaction SDK [show assets (recommended)] [Clean Up (Recommended) ] [Clean up Package] -update Spatializer plugins [Upgrade] -Restart Unity [restart] Setting the Scene 1. We navigate to Oculus > VR > Prefabs and drag OVRCameraRig into the scene. The "Main Camera" we then remove. 2. We click the OVRCameraRig object and change the OVR Manager (Script) to the right by changing "Tracking Origin Type" to "Floor level" 3. We rightclick in the hierarchy and create a 3D object "plane". We place this plane underneath the camera. We have now created one of the most basic setups and would like to try it on the headset. We press the Run button. Both Scene and Game show the plane in Unity, but nothing shows up on the headset. Unity gives some warnings, but no errors: These are the packages that we used: Does someone have an idea what could be the cause, and if you try to replicate our steps do you get the same result? Hope to hear from you!3.3KViews0likes2CommentsHiring Unreal Engine - Python CTO
Hi, we are currently spinning off our product into a startup, based in Italy and Spain, and looking for a rock and roll CTO, with a strong knowledge of Unreal Engine - Python, to hire full time for both taking care of the product - team development. Happy to know you!955Views0likes0CommentsFeature Request: Boot in Oculus Link
Greetings, As the title implies it would be a neat feature to turn on within the Oculus app that would allow users to boot right away into Oculus Link as opposed to the standard OS. It would be a great quality of life improvement to offer users who are predominantly PCVR players a quicker way to play games.668Views0likes0CommentsUnity crashing when importing Oculus Integration
Hi guys, I have a huge problem since yesterday morning: every time I import the Oculus Utilities package and restart Unity, the editor crashes on startup. I have other PCs here and the same procedure works without any problem. Nothing I tried on my PC worked. I even formatted it. I've been doing this procedure on this PC for months and this never happened. Windows 10 + unity 2018.2.0f2 or 2017.4.7f1, same behaviour. opening the error log I always find the same lines: KERNELBASE.dll caused an Access Violation (0xc0000005) in module KERNELBASE.dll at 0033:1fbfa388. you will find a copy of a super minimal project, the error log and the dump on: https://nofile.io/f/OYSxnxv3nA7/OCULUS_CRASH_PROJECT.zip Steps i did in this project: new Project, imported the Utilities, restart. After that I only get crashes. Any help is really appreciated. Thanks1.9KViews0likes2Comments