š„ Fast Essentials: Turn Your Game Into a Content Machine
Without the right capture strategies, your gameplay footage might not be showing your app in the best light. Join Start Mentor Tevfik as he breaks down how to use the LIV Camera Mod to capture cinematic angles and social-ready footage. Stop struggling with raw headset crops and start generating the high-quality content you need for TikTok and YouTube. Join on Zoom263Views0likes7CommentsComing Soon list in Store
Hello, Weāve had our projectās āComing Soonā page on Meta for a while now. Itās performing well, especially in terms of conversions, and the number of wishlists is growing every day. However, we havenāt been able to get it to appear in the āComing Soonā games list in the store. What goal or milestone do we need to achieve to appear there? Thank you very much12Views0likes0CommentsHow to use a new keystore for Quest 3 builds. I can't find how to delete existing builds.
Hi everyone, I'm trying to upload new builds for my Quest 3 app using a different keystore, but I've hit a wall and hoping someone here can help. The official documentation at https://developers.meta.com/horizon/resources/publish-overview-appID/ states: The only way to generate a new keystore is for you to delete every version of your build However, I cannot find any option to delete builds anywhere in the Meta Horizon dashboard. I've looked through the app management pages, version history, and release channels, but there's no visible delete button or option. Thanks!43Views0likes1CommentOTA Zip meta quest 2
Hi, I'm repairing a Quest 2. The headset boots to the Meta logo then shows a flashing grey screen. ADB sideload mode works but the OS is corrupted. I need the official Quest 2 OTA recovery package to reinstall the firmware through adb sideload. Serial number: 1WMHHB6APM2292 Model: KW49CM (128GB) Where can i find the correct OTA zip? Please send the correct signed update zip184Views1like3CommentsAge Group API?
Anyone else have problems implementing the Age Group API for Mixed Ages? I went through the course and it says we just have to call the API in our game (which I did), yet I'm still getting this compliance item as TODO in the dashboard, and my game was removed from the store! People who want to install the game are messaging me saying they can't find it on the store. I'm wondering if anyone else has implemented the Age Group API? Should it clear up automatically if the call is working correctly? Maybe this is a common error that somebody else dealt with, or maybe I'm missing something silly. I've attached some screenshots of my Unity Code, the log in my build, the course completion as well as the violation. Maybe this is Meta's way to push us not to have a mixed age app, and set the age to 13+ only? I really wish there was more transparency so I could know what I have to do.43Views0likes1CommentWishlist 180 day restriction
Hi everyone, Iām currently planning the roadmap for my upcoming title, targeting a Q1 2027 release. Iām looking to start building my community and capturing wishlists now to ensure a strong launch, but Iāve just discovered the 180 day restriction for "Coming Soon" listings on the Horizon Store. Steam's philosophy is to get your store page up as early as possible, sometimes years in advance, to get as many wish lists as possible. This allows indie devs to funnel all social media and press traffic to a single source from day one. With the current Meta policy, I have to wait until late 2026 to even have a presence on the Store. Any hype generated now has nowhere to go on the platform, forcing me to use third-party tools (Discord/Email) which have much higher friction for users than a simple "Wishlist" button on their headset. My questions for the community and Meta team: Is the 180 days just a suggestion and really I could submit a page now? If not, what is the internal reasoning for this limit? I can see a possible issue with vaporware, but I've already sunk a lot of work into my project (which I hope shows in the screen shots and video), and I would not want to give up on it now. How are other devs handling long-term "wishlisting" when the platform itself blocks the page until 6 months before launch? Iād love to understand the strategy here, as it feels like we are losing out on a lot of early organic discovery compared to other platforms. Thanks!40Views0likes1Comment(Resolved) Meta Quest mobile app disables Oculus Go. Setup stucks at "Health and Safety".
Update March 27th: The build 260 is available. https://apps.apple.com/us/app/meta-quest/id1366478176 ----------- Update March 25th: Meta Store support told me that the latest mobile app Version 259 was released with a fix to resolve the issues described in this thread. So, the resolution was given officially. Thank you Meta for the fix, and thanks everyone in this thread as your voices indicated how this issue was significant. š ---------- During setup of Oculus Go by Meta Quest for iOS Version 257.0.0.9.106, I could not play "Health and safety" video, although I pressed "Watch Video" button. As a result, I cannot complete setup my Oculus Go. How do I proceed with the next steps? I also tried the setup by Meta Quest for Android, but the symptom is all the same. Version 258.0.0.9.109 released on Marth 13th also show the same symptoms. Still the setup fails and the headset becomes useless. I can click "Continue" button. But all the three links are inactive. As the video never starts, I cannot complete the setup. My headset becomes a photoviewer of single image prompting me to grab smartphone.Solved42KViews12likes145CommentsIs there a way I can fix this "Request Not Completed" issue on the meta store?
I currently bought a meta quest 3s a few days ago, and then I tried to buy some games just to realized it wasn't processing the purchase but rather would show an notification that says "Request Not Completed We noticed something unusual and, for your security, this request couldn't be completed. Please try again later, or visit our Help Center." I've contacted their customer service but still hasn't got anything that solved my issue with this, is there anyone here who got a solution for this? I would appreciate it2.9KViews2likes14CommentsBuilding a VR Burr Puzzler: Interlocked
Hi everyone! For a while now I've been working on a burr-puzzle mechanic in VR, specifically for Meta Quest. I finally have a trailer and a playable and I want to share some initial thoughts: The game is called Interlocked: Puzzle Islands, and it's based on a Flash(!) and a mobile game mechanic I did a while back. The new game revisits this concept in VR with new visuals, a little story arc, and 30 licensed puzzles by burr puzzle designers from around the world. And I was lucky enough to ship the game to the Meta Quest Store along with the VR Games Showcase! It was awesome seeing it during the live stream. The main struggle at the moment is building a community around the game. I had to put future updates on hold (hand tracking, puzzles packs, etc.) until I figure this one out. I've been getting positive feedback overall, including a review from UploadVR, but it's hard to get traction in this niche for a single player game. I'm well aware discoverability is always a challenge, but I'd be super interested to hear how other devs manage building a community around single player Meta Quest games and learn more. What are some best practices for a Meta Quest Store game? Interlocked: Puzzle Islands- https://www.meta.com/en-gb/experiences/interlocked-puzzle-islands/7115743118544777/ Thanks!
65Views1like2CommentsError while making a purchase: Feature unavailable
I can't purchase anything on the Meta Store anymore. It used to work just fine. My last successful purchase was on January 11. But then it just stopped working and whenever I try to buy anything, I get an error message: "Feature unavailable Your request could not be completed. This feature is currently not available to you. Please try again later." I already contacted support and have an open case, but I've been having back and forth with them for a week now and nothing they do seems to help. It's the same on all devices: headset, phone, pc. The same with three different payment methods. No restarting, clearing cash, fresh logins, incognito mode, vpns. Nothing works. Support said they had made some changes to my account and now it should work, like three times. And to make sure changes apply to wait 24 hours. Again I did that and nothing helped. I found threads on reddit and here with the same issue, and nothing seems to work, and support couldn't help in any case. So, I've bought my meta headset in the store, and I can't just buy games anymore? What should I do?447Views0likes17Comments