Linking To An App's Store Page Review Tab
Hi all. So recently the oculus store app page has been re-designed. It used to be an all-in-one type page. If you'd like to send the user to your review page you simply sent the user to your app page since everything was there, including the review. With the new design the Review is on a tab on the left-hand side. Previously to send the user to the app store page you could fire an intent with the app id of the desired app. How can this be done now to send them to the review tab? Is there a new parameter that needs to be sent with the intent to open the review tab? This is how the app store page was opened previously, assuming Unity. (This still works but does not send you to the new review tab) void OpenOculusStorePDPAndroid(string targetAppID) { AndroidJavaClass unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"); AndroidJavaObject currentActivity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity"); AndroidJavaObject packageManager = currentActivity.Call<AndroidJavaObject>("getPackageManager"); AndroidJavaObject i = packageManager.Call<AndroidJavaObject>("getLaunchIntentForPackage", "com.oculus.home"); i.Call<AndroidJavaObject>("setClassName", "com.oculus.home", "com.oculus.home.HomeActivity"); i.Call<AndroidJavaObject>("setAction", "pdp"); i.Call<AndroidJavaObject>("putExtra", "intent_cmd", targetAppID); currentActivity.Call("startActivity", i); }2.5KViews0likes3CommentsRejected Applab Submission
Hello, Meta Quest Developers! I'm reaching out to you because my Applab submission has been rejected due to an issue with the "App Metadata," but I wasn't told specifically what the issue was. I have recently have gotten the game from a friend who told me everything being good, I'm a little confused on what needs to be changed in order to get it released. If you could clarify what I need to change, or how I can resolve this, I would greatly appreciate any feedback given that I have a community of over 60,000 users who are waiting to play the game again! Best regards, Protogen45Views0likes1CommentChannel Invites not working
I'm trying to get a user onto a beta release channel but it's not working. I've had success adding other users, just not this one. I've done both email invite and URL link and neither work. The user doesn't see anything in the headset or on the horizon app in the store. I've also had them go to the store in the headset, search for the app name, but it's not showing up. This was a workaround in the past for the app lab at least. Anyone have any suggestions??34Views0likes1CommentS2S REST request not working on some users
So I have a backend for my game and I want to call some S2S requests to get user's data, purchaes and verify purchases. I am using the end point https://graph.oculus.com/${APP_ID}/viewer_purchases to get user's purchases. I provide access_token, user_id, and fields. Just like it mentions in the documention for IAP here https://developers.meta.com/horizon/documentation/native/ps-iap-s2s. The requests are working just fine with some users, but sometimes i enter a user id and get this error: here is an example of it working: if i just enter a random user id: (translation: it says thats an invalid user id) This is not just for this user, it happens for many users. Also it is happing for other requests like https://graph.oculus.com/${USER_ID} to get verified org_id and in consuming and verifying requests. I know that some of these requests dont work for meta test users (users that meta itself uses to test the game) but these users are real players. If anyone has any idea why this is happening please let me know. Side note: the consume_entitlement request also doesn't work sometimes where it throws a 500 is_transient error with code 2 but it still consumes the purchase correctly. weird...39Views0likes0CommentsConsume entitlement on the server error
I'm trying create servers side logic to consume entitlement, like in this documentation: https://developers.meta.com/horizon/documentation/unreal/ps-iap-s2s#consume-an-iap-item I test calls on my computer first, using cmd. And when I try to consume - it returns an error. But consumable item is consumed in the end. Full log is shown on the screenshot Verify that user has this item - true All user purchases Consume - error Verify that user has this item - false73Views0likes0CommentsQuest Logos for Game Marketing
Hello all, Am I allowed to use Meta Quest logos in my game's advertising? The game I'm developing is, at the moment, exclusively for Meta Quest headsets and I'd like the artwork to have the correct logos. If so, where on earth do I find them?! I've search the developers site and cannot find any logos. Surely there's a Meta logo kit? Can anyone provide a link? Cheers guys! Simon144Views0likes7Comments'Multiple devices can’t access this app at the same time.' blocking use of free app
We have a free multiplayer education app that is often used at schools that sometimes setup fleets of devices all using the same meta account. We don't care if our users access our app with multiple instances of the same meta account, since our app is free and we want it to be easy for anyone to use it. It's understandable that the "Multiple devices can’t access this app at the same time. This app must be purchased separately to be used by multiple devices at the same time." error is a useful anti-piracy measure, but in our case it is not helpful and actually is a major blocker for hundreds of our users. Is there anything we can do to disable this check for our app, so that it will launch for anyone regardless of if the same meta account is already accessing it?718Views0likes3CommentsAchievements feature.
Hello, I am thinking about adding achievements to my game. But from what I see in the documentation, the achievement checker app will be discontinued at the end of the year and the meta itself does not encourage the implemtation of this feature. Will this functionality be completely removed in the future ? Or are there other plans. I'm wondering if I should spend time on this, from what I'm orenting people like this feature.549Views2likes1CommentHow to access panorama file folder
We want to programmatically read panoramic photos to create 3D effects, but we can't find the folder where these photos are stored. In the Meta Horizon OS files Info, we can see a path like 'This Headset/t39.3xxxx-x', but we can't actually locate this folder. Is there a way to handle this? Thank!!!317Views0likes0CommentsMeta Business Manager Account "In Review" Status Exceeds 5 Business Days Without Approve
I recently submitted my Meta Business Manager account for verification, but the status has been "In Review" for over 5 business days now. I still haven’t received any notification of approval or denial, and this extended waiting time is starting to impact my business activities. Has anyone else experienced similar delays? What’s the typical timeframe for verification? Also, is there any way to expedite the process? I’d really appreciate any insights or shared experiences from the community. Thank you!954Views0likes0Comments