Invalid Package Name
I am attempting to submit an update to an app already on the Oculus Store. Despite the packages both having the same name I am receiving the following error: Invalid Package Name The package name for an app can't change, and must be the same for every version of the app. Please upload a version with the correct package name. I have double checked the app name and it is definitely the same. I have rebuilt a couple of times and been unable to get past this issue. Has anyone seen anything similar? Cheers Tom1.9KViews0likes3CommentsUnable to validate
We're currently in the process of submitting our app to the store but we ran into a few problems so here are my questions: Initially when setting up app for Oculus store, I ran the VRC Validator on the app. It worked and everything checks out. Made some changes in-game logic, made another build to same directory, but now validator errors out and fails all checks. It doesn't even open the app. Any insights here? The entitlement check in-game works fine, so I'm not sure where I'm going wrong with this. Another thing, playing the standalone build works fine, but when playing the downloaded app from the store, it closes after a few seconds into the game. It's the same exact build. I also noticed that it is called OculusTrcValidator rather than the VRC. Based on this thread, I have to update the tool? https://forums.oculusvr.com/developer/discussion/49232/oculustrcvalidator-error-failed-to-launch-the-app However the link to update is gone, so I'm a bit lost here.1KViews0likes2CommentsVRC Validator failures in blank Unity 2017.2.0f3 project + OVR Utilities 1.23
Using Unity 2017.2.0f3, I made a blank Unity project, imported OVR Unity Utilities 1.23, and made a build. I then ran VRC Validator (version 1.24.0.0). The following VRC checks failed: TestResponseToRecenterRequest TestAppShouldQuit TestAudioOutput TestLaunchIntoVR Can you advise, please?487Views0likes0CommentsIssue Uploading Gear Vr Apk - Ovr Platform Util
Hi everyone, I'm having this Issue, it's mean "ERROR: There was a problem processing the file you uploaded. Try again later". Anyone knows why this issue is occurring?.It appear after repeat what seems the same process for several times The error appeared after I change de apk name, beacuse always came the following error: "ERROR: An APK with this package name and version code already exists. Please increment the version code and then resubmit you r update." The apk is from Unity 3d. I hope somebody can help me with this, :( PD: For future reference for the internet search engines I leave the original text in spanish "ERROR: Se produjo un problema al procesar el archivo que subiste. Vuelve a intentarlo más tarde" . and "Enviando a CDN <5/5>"1.2KViews0likes4CommentsDuring testing we experienced progression blockers, crash events that led to data loss such as saved
Hi all, I've submitted for the second time and I still gotten this feedback. App rejected of course. "During testing we experienced progression blockers, crash events that led to data loss such as saved games status and downloaded assets. Login menu, no login credentials provided" The one thing I don't get is, how is it possible for data loss when user couldn't log in? Data will only be downloaded once user have logged in. Am I missing something here? Anyone else gotten this feedback before? How did you manage to clear this up? or replicate on your side so that we can fix this? The rest was just "We could not continue this test due to a failure or crash in your app." I am guessing because of they couldn't log in. @vrdaveb require your assistance captain! I've also open a ticket in Oculus support, didn't get any answer from there. ticket id: 262744 259006 Regards, Gibbie2.5KViews0likes10CommentsHow do I disable the Volume Display?
Hi Guys, I recently submitted my app to oculus store and the rejected it. One of their reason is "Your volume buttons must adjust the volume using the VR volume UI provided by the Oculus Mobile SDK. ". For some reason, if I were to increase of decrease volume. When this UI appear, it will freeze the GearVR screen. I couldn't find any code in Unity Documentation though, or I missed it somewhere. Any way to disable the Volume UI of Android or to solve this issue? Regards, Gibbie1.9KViews0likes4CommentsGearVR: APK Validation Fail - Oculus SDK version is not 1.0 or newer
I'm building for GearVR using Unity 5.3.4f1 on Mac OSX. The APK builds fine, but when I attempt to upload the APK on my developer dashboard, I get an "APK Validation Failed" and the error is "Oculus SDK version is not 1.0 or newer." But I'm using Unity >= 5.3.4, and I have "Virtual Reality Supported" in PlayerSettings. Everything I can find tells me that I don't need to add anything to my Unity project. I don't have the Oculus Utilities in my project because I don't need them (but I have tried adding them and it didn't fix this problem). As far as I understand, if I'm building an app with Unity 5 I shouldn't need to worry about Oculus SDKs at all, should I? Or is this possibly a misconfiguration of my AndroidManifest.xml or PlayerSettings or some other config? I tried running the check_submission utility on my APK and it tells me the same error.1.5KViews0likes4Comments