Is there a way to switch mode between hand tracking and controllers through the SDK? - Unity C#
Hi, I am developing a Quest app for a client using Unity3D and Oculus Integration. My client wants to use a hand tracking but still wants to use controllers at some points. Currently, to switch the mode, I need to back to the Lobby and toggle the hands/controllers mode in the settings. But is there a way to switch the mode through C# so I can switch it without exiting the app? Like when you push a button on controllers, you can use hand tracking, and then with a gesture, you can back to the controller mode. If there is not, it would be really great to have it so people can switch it in the app. Thank you.3KViews0likes5Comments