Jittering of Textures
I am trying to build a VR application using the native oculus sdk provided by meta in Vulkan. I am facing an issue with textures in the application. The Textures are flickering(more like jittering) at the edges. The jittering is more prominent inside the VR. Any idea what might be the reason behind it? Furthermore I have already implemented mimapping for the textures and multisampling is also implemented. If any more details are required please let me know. Here is the link to the refenrence video. Flickering can be observed in the flower pot in the video.1.5KViews0likes1CommentMip Map Bias workaround for Android (Unity)
Hello, According to this Oculus blogg guide, setting the texture.MipMapBias to -0.7 is a recommended setting to keep the texture relatively sharp. Google this: ( I can't post links ) common-rendering-mistakes-how-to-find them-and-how-to-fix-them But as far as I can make out of the unity documentation, Android builds for such as Oculus GO and Quest, does not support this feature. I am looking for a work around for Android in Unity. Does anyone have any ideas?4KViews0likes1Comment