How to achieve texture and model quality equal to oculus workroom
I am working on a hospital room, which has all required equipments. There are a lot of jagged edges that are easily viewable. When i tried workroom in oculus, the texture quality and the model quality of the room is excellent. I would like to know that if ther is any specific settings w.r.t model or texture or material or project is needed to achieve this type of quality.702Views1like0CommentsHand tracking wrist fade texture
Looking around online, I didn't see anyone having made an alpha texture available to use for the wrists to fade out. So, here's one at 256x256: It's a mesh gradient from illustrator. This is what it looks like multiplied to the alpha of a fresnel:990Views1like1Comment- 407Views0likes0Comments