Object placed above MRUK furniture "jumps" up/down when pushing right thumbstick
Context Unity + Meta XR Building Blocks. I'm building an AR app (Passthrough + MR Utility Kit). I show a world-space UI dialog above an MRUK table (Canvas in world space, RectTransform placed at the table center + slight lift to sit on the surface -> all via script). Symptom Whenever I push the right controller thumbstick downward, the dialog appears to "jump" ~0.5 m up, and pushing again makes it jump back down. This happened both on the device and in the Simulator. What it actually is It's not the dialog moving. Logging showed Camera.main.transform.position.y toggling between two values (1.047 <-> 1.547), while the dialog's world Y stayed constant.Solved45Views0likes1CommentExample of controller movement that's not teleportation?
Hey everyone. I've been playing around with the Meta All-In-One SDK, and after installing the samples I didn't see any locomotion examples aside from the teleportation one. Where can I find a typical movement one with the left thumbstick (forward, back, left strafe, right strafe) and the right thumbstick for snap turn? I've tried to use Blocks, hoping that it has a setup working out-of-the-box, but no luck there either. I'm coming from Unity's XR Toolkit which works great, but I wanted to see what Meta has put together. My main reason for switching over is for the Multimodal, using controllers and hands at the same time, which Unity's XR doesn't have. Thanks!1.1KViews0likes2CommentsDoes my warranty cover this?
So, I bought my Rift S last year, and recently the left thumbstick has been going backward for no reason, I have tried looking online for help but I couldn't find anything. Does my warranty cover this? Even if I don't do anything for a second, it will go backward, and no recently, my Left touch controller has been 6-10 feet underground, even though it is in my hand(This may be temporary, but I wanted to include it just in case it matters). It sucks that if I am player RecRoom or VRchat I will unexpectedly move backward. If you can, help me understand what to do to fix it, or tell me if my warranty covers this. Additional info: I look at my controller and it doesn't do it physically, I am positive that it is either the software in the Left Controller, or it is the headset receiving information wrong.720Views0likes1Commentproblems with hands not rotating around body - sampleframework
Hello, I am using the oculus sampleframework and trying to make the distancegrab work properly. I added the "startscene" and the "distancegrab" to my project. The first time I loaded the project "distancegrab". I noticed that when pressing up on the thumbstick looking forward character would move forward nut when looking backwards and pressing the thumbstick up my character would move backwards. very strange. After playing around, I finally was able to get my character to move in the right direction no matter where I looked. To do that I simply checked the "HMD rotates y" in OVRPlayerController and voila, everything was good. But now when I move my hands they dont rotate around my body anymore. There seems to be an offset and I can't figure out how to fix that. Any help would be greatly appreciated445Views0likes0Comments