SCREEN calibration (you know, colors and stuff) and tone mapping
Hi guys, I'll be starting my research on the rift soon but I need some advice. Does anybody have experience with screen calibration of a rift CV1? I'm talking about automatic accurate calibration using a spectrophotometer, not just visual calibration. I could write such a script myself in matlab I think, however I've heard you can't treat the CV1 like a regular screen because you have to run runtime? My rift didn't arrive yet, you see... In that case, I'm not sure how to stream colors from matlab to the Rift. If anyone has any advice, much appreciated! Something very related: hopefully I'll be able to calibrate and characterize the rift's screen. If I succeed, I'd like to use the gained information for applying some tone mapping to the image's I'll stream to the machine. Is this easily implemented or not? Anyone any experience? Thanks!383Views0likes0CommentsSDK 1.8 Tone Improvements
With the release of OVR SDK v1.8, changes were made to our OVR compositor shaders to better represent the darkest color levels provided by the VR app’s eye textures on the Rift display. Overall, this should greatly improve the appearance of dark scenes displayed on the Rift providing deeper and more accurate dark levels than before. For the majority of content, this should be a transparent change, however developers relying on presenting their art content using these dark levels may wish to check that this change does not adversely affect their intended look for a scene. If the developer feels that the dark levels are deeper than they had anticipated, we recommend the color levels going into the eye targets are clamped on the dark end or tone mapped with a slightly higher tone to avoid utilizing those levels. All in all, we believe that customers and developers alike will appreciate these improvements, however we acknowledge that this may inconvenience artists of shipped content that relied on extremely dark levels in the Rift. If you have any questions or concerns regarding how these changes might affect the appearance of your product, please feel free to reach out.845Views0likes1Comment