Quest 2 controller Differentiation
I am interested in developing my own VR hardware, so I was wondering how the Oculus Quest 2 discerned the left touch from the right touch in its vision processing. The rings are mirrored, but the blob pattern doesn't seem to be unique enough for it to tell based on that, and it seems to know automatically. I have a few running theories but I was hoping someone had a concrete answer. Thanks (No, I'm not trying to make 3rd party touch controllers, yes, I know the headset won't track 3rd party controllers)834Views0likes0CommentsSetBasePosition not updating controllers location?
I've been struggling with getting world origin to be consistent between Oculus VR and Steam VR. My Pawn (UE4) is a sphere about the size of a head. There is a scene component attached to that as a padding and a camera attached to that. My touch controllers are attached to the scene comp. The trouble came from steam VR pushing my camera up. So I started using GEngine->XRSystem->SetBasePosition to offset the origin that way my camera doesn't get pushed up outside of the parent sphere. Unfortunately in doing this I've noticed that my touch controllers are not following the update. For a brief moment before my code kicks in Steam VR does have the camera moved up and out of the sphere - then my update comes in and adjusts everything and makes it good, except it seems the touch controllers do not follow in this update. I've had the locations both relative and world print to screen for the sphere, the scene, and the camera comps. It's easy to test as they are all supposed to be Zero (the camera of course is moving around as it tracks near zero) . So what is going on? Is there a way to update whatever is causing the controllers to ignore this SetBase upsate?588Views0likes0CommentsAttaching Local Avatar to Player Controller in Unity
I have a problem attaching the avatar prefab for touch controls to the player controller prefab from oculus SDK. I have tried making both prefabs as children of an empty parent object. I tried to make the local avatar a child of player controller and it works fine until I move and my hands stay in the same spot while the body moves. I tried looking for a solution and cannot find one. Is there another way of doing this? Thank you.14KViews0likes14CommentsCAD Model
Hi Everyone, I'm looking for CAD files of the oculus Rift S battery cover to create an accessory for the oculus rift S. Oculus support told me to ask here or to the admin, but I have no idea how to contact them. Do you know where i could find these data, or how I can contact the admin? Thank you!668Views0likes0CommentsCan I Develop on oculus touch without buying an oculus rift
I am making a game where you use the touch's 3D coordinates to control a gun. My game does not require the headset and just the controller. Is it possible to get the 3D coordinates of the touch controller without buying the headset, and just buying the touch and 2 sensors?856Views0likes2CommentsGet haptic values of oculus touch in real time
Hello everybody, I have to know when the oculus touches are having haptic feedbacks and in which amplitude, but I don't find how. I looked for any kind of function or event in the PC documentation and don't find anything usefull. Someone have any idea about how to get these information in real time ? I would be grateful !682Views0likes1CommentDisabling "Home" button for an in-store kiosk mode.
I'm wondering about best practices for disabling "Oculus Home" functionality in my Unity app. Background: I'm building a Desktop PC Oculus/Touch demo app in Unity that will be deployed exclusively in-store for shoppers to try. We want our shoppers to experience only our app, and so we're trying to lock down the device in a "kiosk" mode. The app will not have to be Oculus certified, since it will not be released in the app store, and builds will be generated locally. Does anyone have advice on how to accomplish this? Potential implementations I've considered. (Not sure about feasilbility): Override the reserved "Home" button on the Touch Controllers. DNS block the Oculus store, to prevent purchases.2.4KViews0likes3Comments