VRC.Quest.Functional.9 - How to map Oculus Home Button
Hi! I am in the process of App Review, and it just failed due to VRC.Quest.Functional.9. The user's forward orientation is not reset when the Oculus Home button is long-pressed. But the Documentation at Oculus Controller Input Mapping does not have a reference to Oculus Home Button. How do I get an event in order to execute the Forward Orientation function (Which my game already supports, just in another binding)8.8KViews3likes22CommentsNo 'VR free locomotion' template for UE4?
There has ALWAYS been the RIDICULOUS PEDANTIC 'TELEPORT' template ??? !!! WHY NEVER A FREE LOCOMOTION ONE? The one that is out there from Marco G. NEGLECTS TO TEACH ONE HOW TO TURN, SO YOU CAN GO FORWARD BUT YOU TURN IN A BIG SWOOPING ARC THAT MAKES ONE SICK... SO IT IS A COMPLETELY USELESS WASTE OF TIME.. (and he DOES NOT SPEAK in the 'tutorial' (or as I call it: fast flashing silent unexplained useless images,..) I'm tired of being polite and watching the industry STAGNATE,... I know enough about Blueprints and the little bit of Free Locomotion I have explored, ASSURES ME: It would take someone in the know, (Marco...) less than 5 minutes to create a Free Locomotion Template for VR. THE DEATH OF VR: If VR does go the way of 3D Movies,... it will be because of silly oversights and things like this.,.. There is a Teleport VR Template for UE4 but not a FREE LOCOMOTION, THAT IS INSANE. I have so many things ready for showing in VR, UNIQUE THINGS. NEEDED THINGS... But I can't ever simple add VR Locomotion... IS SOMEONE OUT THERE KIND ENOUGH,. GOOD ENOUGH,... ;~) TO PLEASE JUST MAKE A SIMPLE VR FREE LOCOMOTION TEMPLATE FOR UE4 AND TELL US WHERE TO SHOVE IT? OR BLUEPRINT TO REUSE? PRETTY PLEASE? Woody.1.3KViews0likes1CommentVR Objects in UE4
Where can I find documentation about how to use "VR Objects" in UE4 to track physical objects? The only documentation I found so far is about mixed reality capture (https://developer.oculus.com/documentation/unreal/latest/concepts/unreal-mrc/), is it possible to use additional controller for generic objects?1.4KViews0likes5CommentsTouch Controller Position relative to tracking camera location
Hello, We are working on a project where we want to use the Oculus Camera to track the touch controllers, However. the camera will not be able to see the headset, we are going to mount the camera on the headset pointing outward to track the touch controllers. We need the positions of the touch controllers in the reference frame of the Tracking Camera. It appears that the Oculus SDK/UE4 integration seems to assume you always give the position relative to the headset. Is there any way to get the raw sensor data before the positions and orientations of the Touch Controllers are converted to headset-relative values?2KViews0likes2Comments