Import pointcloud from Quest tracking system into the running Unity app?
Is it possible to import the current pointcloud representing the physical environment, which is continuously captured and updated by the Quest's inside-out tracking system, into the running Unity app? Note: This pointcloud (or at least parts of it) is visible during the Guardian initialization step, more specifically: when the user must confirm that there are no objects in the drawn boundary, points of elevated objects in the boudary are shown. Getting a hold of this pointcloud would enable to create an application that allows performing measurements on the pointcloud (eg to model an existing room).899Views0likes1Comment