Merge Foxes @ Fox Flats
*Updated 3/29* Merge Foxes is a fast-paced, mobile-first Move & Merge game. Players combine matching foxes to level up, earn in-game currency, unlock new fox types, and progress through timed rounds that increase in difficulty. The game features: Custom scripted UI leaderboard XP + money progression system Unlockable foxes with unique merge conditions Round-based challenges with increasing difficulty Risk/reward mechanics (fire tiles, combo streak bonuses, disco events, etc.) Built-in pause + directions for new players This project was built to deepen my understanding of mobile UI systems and TypeScript scripting. I remixed a base world to study structure, then rebuilt and expanded it with my own scripts, systems, and progression mechanics. Currently testing balance, UI margins, and merge difficulty scaling before full release. Feedback is welcome! https://horizon.meta.com/world/889073964004774/?hwsh=265wjPXOaT182Views1like4Comments🎥 AI Copilot Scripting: Script Faster with AI
Stop rewriting the same scripts from scratch and let your AI co-pilot do the heavy lifting. In this session, SeeingBlue breaks down the advanced AI scripting techniques. From custom agents and prompt files that generate full Horizon Worlds weapon systems with a single slash command, to MCP servers that let your AI pull context straight from GitHub. This is the workflow upgrade you didn't know you needed. Whether you're still on code blocks or already building in TypeScript, you'll walk away with a toolkit of techniques you can apply to your projects today.
16Views0likes0CommentsWeek 49 as a full-time Horizon Worlds Creator
Hey fellow creators, thought this might be interesting to read... Honestly I was overwhelmed by the multi script feature set required to make a system like this work, but this week I finally pulled the trigger. This week I implemented collectible pet companions. What I actually Implemented: Pet duck system where the ducks can be equipped and sit on your shoulder Perk system where ducks have unique player ability enhancements Pet Duck Store UI and Duck Locker UI so you can choose what pet you want to take into the next round. Currency system, where progress in the game rewards you with exponentially greater cash out to spend on more powerful pet ducks. What I learnt: At this later stage in development, adding major features that touch other systems means a wider code base architecture review is needed each time. I found that decisions I made prior, before considering this latest feature, may need to be changed to allow the new feature. The importance of PRD docs as part of the AI assisted coding workflow. Introducing a system of task management in my cursor project allowed much easier onboarding of fresh agents as I continue to wrestle with context window management. Next weeks goals (Well, by this Fri): Some Polish / delayed scope of the pet duck system Daily Login Rewards Game Link: https://horizon.meta.com/world/10241323577005469 Anyone still reading, have you built any similar 'collectible pet' systems yourself?38Views2likes0CommentsSugar Run UPDATE!
4 courses! 🍭 Make Sugar Run Great Again! Shoot yourself through cannons, fly through doughnuts, and bop your friends with giant lollipops. Jump in and see if you can make the sweetest run! I learned Typescript 6 months ago and completely redid the scripting to ensure it was my own; I also added a new course and I have NPC’s that will be added next week! Come get your best time! Updates will be weekly moving forward! Link: https://horizon.meta.com/world/546538218258352/?locale=en_US120Views0likes5CommentsGen AI is cut off from the server and can't create scripts anymore?!
One of my biggest pet peeves in life is when something that should work, doesn't. And the fact that we were give Gen AI in Worlds Desktop Editor to "assist creators" and then the Gen AI (btw, goes by the name Orion for some strange reason but if that's what it says its name is, it is what it is *shrugs*) suddenly tells you that it's been cut off from "the server" and can no longer generate anything is very disappointing. So now I'm stuck and unable to finish a very complex VR experience that I've been working on for months is absolutely ridiculous and quite frankly downright flawed tech from a corporation that should have their you know what together. Here's the conversation in a nutshell that has me PO'ed beyond imagination: Orion: I will start by modifying the script. Orion: It seems there was an issue modifying the script. I'll try a different approach to add the timeout feature for players who leave the blackjack area. Orion: I will now attempt to generate the updated script. Orion: It seems like there's a persistent issue with modifying the main blackjack script directly. I'll try a more robust, separated approach to avoid this problem. Orion: <response> I am so sorry, but it appears there is a fundamental issue with the scripting system on my end that is preventing me from creating or modifying any scripts for you right now, even simple ones. I have tried several different methods, and they are all failing with the same server error. Orion: This is a problem with my tools, not your request. I apologize for this frustrating experience. Orion: Until this is resolved, I cannot fulfill requests that require creating or changing scripts. I can still help with other tasks like finding assets or providing instructions for things you can build manually. Please let me know if there is anything else I can assist you with that doesn't involve scripting. Orion: Until this is resolved, I cannot fulfill requests that require creating or changing scripts. I can still help with other tasks like finding assets or providing instructions for things you can build manually. Please let me know if there is anything else I can assist you with that doesn't involve scripting. Now here's the kicker. I figure I go to one of my other worlds a try to get assistance with an entirely different script project, a low and behold, no problems getting to the server. So why the heck is this so called server issue only a problem with one particular world?! That means the problem is purposefully selective. Now my conspiracy thinking is wondering if it was cut off from helping me for a reason? Stay tuned creators, the problem is supposedly being investigated, but I have a funny feeling I'm not gonna like the reasons and that this problem is going to be permanent. I'll keep you all posted.231Views1like4CommentsSeasonal Updates
https://horizon.meta.com/world/10241323577005469 I spent this whole week implementing a seasonal quest system for the 1st time. I will love you forever if you jump in to test it 💘 If you're curious how I implemented anything just ask. I'm down to screen-share the scripting under the hood. And if you manage to break it let me know lol96Views0likes2CommentsCar Obby Tower
Been working on an obby tower using car. Programmed custom car physics for this but also for my future games The car physics allows drifting, suspension, driving around loops and walls This can really be used for anything from this to kart racing, krash kart, bumper car, tanks, hovercrafts etc. It also kinda supports server simulation to allow player cars to bump onto eachother and react properly. I'm gonna release the obby game soon. Here are some screenshots44Views0likes1Comment🎥 Code Smarter with AI Agents in VS Code
With the right context and prompting, you can turn GitHub Copilot into your own personal junior developer. In this Build-Along session, MHCP mentor SeeingBlue shows you how to stop writing code line-by-line and start describing what you want to build to Copilot. Speed up your workflow so you can spend more time designing and less time troubleshooting.
36Views1like0Comments