Gen AI is cut off from the server and can't create scripts anymore?!
One of my biggest pet peeves in life is when something that should work, doesn't. And the fact that we were give Gen AI in Worlds Desktop Editor to "assist creators" and then the Gen AI (btw, goes by the name Orion for some strange reason but if that's what it says its name is, it is what it is *shrugs*) suddenly tells you that it's been cut off from "the server" and can no longer generate anything is very disappointing. So now I'm stuck and unable to finish a very complex VR experience that I've been working on for months is absolutely ridiculous and quite frankly downright flawed tech from a corporation that should have their you know what together. Here's the conversation in a nutshell that has me PO'ed beyond imagination: Orion: I will start by modifying the script. Orion: It seems there was an issue modifying the script. I'll try a different approach to add the timeout feature for players who leave the blackjack area. Orion: I will now attempt to generate the updated script. Orion: It seems like there's a persistent issue with modifying the main blackjack script directly. I'll try a more robust, separated approach to avoid this problem. Orion: <response> I am so sorry, but it appears there is a fundamental issue with the scripting system on my end that is preventing me from creating or modifying any scripts for you right now, even simple ones. I have tried several different methods, and they are all failing with the same server error. Orion: This is a problem with my tools, not your request. I apologize for this frustrating experience. Orion: Until this is resolved, I cannot fulfill requests that require creating or changing scripts. I can still help with other tasks like finding assets or providing instructions for things you can build manually. Please let me know if there is anything else I can assist you with that doesn't involve scripting. Orion: Until this is resolved, I cannot fulfill requests that require creating or changing scripts. I can still help with other tasks like finding assets or providing instructions for things you can build manually. Please let me know if there is anything else I can assist you with that doesn't involve scripting. Now here's the kicker. I figure I go to one of my other worlds a try to get assistance with an entirely different script project, a low and behold, no problems getting to the server. So why the heck is this so called server issue only a problem with one particular world?! That means the problem is purposefully selective. Now my conspiracy thinking is wondering if it was cut off from helping me for a reason? Stay tuned creators, the problem is supposedly being investigated, but I have a funny feeling I'm not gonna like the reasons and that this problem is going to be permanent. I'll keep you all posted.197Views1like4CommentsDeleted Scripts Reappearing In World
DE keeps loading in old scripts that have been deleted multiple times. Scripts that were deleted months ago. What could possibly be the reason these "phantom scripts" keep loading in? I delete them in the scripts folder, empty the recycle bin and then when I load the world, the scripts reappear, causing errors in the console. When I go to delete them, I get a confirmation dialogue saying the option cannot be undone, but here we are, the script deletions being "undone". Its quite annoying...Solved95Views0likes6CommentsTypedArray & ArrayBuffer typescript support
I'm trying to get TypedArray to work in typescript but it doesnt seem to be recognized in Horizon Worlds. Is there a reason for this? I managed to get ArrayBuffer to work with DataView. But DataView is slower than TypedArrays which i need for high performance ECS. Is there a plan to support this or does anyone know if DataView works as fast as TypedArray in Horizon worlds?66Views0likes1CommentFreeCodeCamp
Morning all from sunny Wales! Having struggled trying to bend Desktop Editor to fit me, i've reluctantly decided to bend "me" to fit Desktop Editor by starting on online course http://www.freecodecamp.org. learning JavaScript which I understand is a good base to learn Typescript later on down the line. Its early days, but I have found it interesting albeit very confusing to the point of almost giving up due to lack of confidence in my learning ability in this area. I've persevered though and managed to "limp" my way through creating my first "Greetingbot" and now looking forward to the next lessons which I will pick up on Monday. Variables, datatypes, concatenations and strings are starting to make a bit of sense now,! I think the trick is to expect to be frustrated and confused, allow that, leave it for a few minutes and go again. You may find times when you are properly stuck, and having AI on hand is helpful, and often the mistake you are making is really small I.e. spacing between a " and a +. Attention to detail is important and I think the more you pay attention to the nuances of code, the easier it becomes. As I say, I've literally scratched the surface, I am at step 24 of a whopping 1049! I fully expect to return to my confusion next week, but I will endure :] Anyone else taking this approach? Is it worth it, or does Desktop Editor offer the non-coder enough to create really special worlds? Ant :]103Views1like6CommentsVery new, building first game
Hi there, I'm building my first escape room with another person who has more knowledge than me but are not as available and I'm wanting to help with the scripting. I've generated all the assets but now would like to script the following: 12 objects that need to be put into a trigger area that either counts the objects or sends a message to each player how many objects have been found. If someone could point me in the right direction to get started on this, that would be great.136Views0likes5CommentsSublevels and connected worlds.
Im currently working on a world where it will start in a hub, then players go into a portal to another location to collect items to be added to their inventory. Then they go to a different location that will be their own instance to place the inventory item and essentially create their own space. What's the best way to go about setting up the worlds? I have them created but they don't share persistent inventory unless they are connected sublevels, however for sublevels, it doesn't show per player. It would load the whole new map for everyone if one player went through the portal. Also, I have the main hub location as a sublevel to a master world which doesn't have any geometry, just scripts and sublevels. But when I load in, it takes a long time to load the main hub sublevel that is set to active. How can I make this be preloaded so its finished when they get into the world?61Views0likes2CommentsNoesis not loading on start... and/or Noesis buttons not working
Anyone else having issues with noesis HUDs not loading for players in live worlds (works only sometimes), or noesis buttons losing the ability to be clicked? (data context is being updated correctly, button becomes frozen). Very inconsistent.... somedays noesis HUDs appear everytime starting the world and the next day noesis HUDs do not appear. Sometimes noesis buttons in the world do not work at all, sometimes they work once, but if you unfocus the noesis go out and focus back in the noesis button does not work on the second try. Anybody got similar issues like this or have any ideas on what to check... on player focus problems, async, etc... Thanks, crew!55Views0likes0CommentsIn world currency
can anyone guide me in the right direction as far are getting an item players in the world collect to track and register on the world shop gizmo so they can purchase items? I have other object that track for quests and in HUD through PPV, but from my research the world shop gizmo is linked to the "world inventory" it might be something super simple I'm missing but I am sooooo lost right now! any help would be appreciated <3 thanks y'all!Solved132Views0likes6Comments