Oculus Quest 1 not generating rec.upipelinecache file
Hello, I'm trying to implement ue4's native PSO system into my project. Right now it won't cache and generate the rec.upipelinecache file nor it's associated folder CollectedPSOs. Even when I manually create the CollectedPSOs folder. I've followed UE4's own tutorials for Gathering PSO Data and Enabling PSO Caching. The only deviations have been the Gathering PSO Data's step 5, where I select Android and Android_ASTC instead of Android and Android_ETC1. However nothing I've tried so far has resulted in the rec.upipelinecache file generating in my Quest's folders. Is there something these two tutorials neglected to mention or do I need something else to set-up the PSO caching? Is it even possible on the Oculus Quest? Here are the links to the aforementioned tutorial pages: https://docs.unrealengine.com/en-US/SharingAndReleasing/PSOCaching/GatheringPSOData/index.html https://docs.unrealengine.com/en-US/SharingAndReleasing/PSOCaching/EnablingBuildingPSOCaching/index.html5.2KViews2likes6Commentsremoving android.permission.READ_EXTERNAL_STORAGE results in black screen on apk build
Hi! I am having issues submitting my games on App Lap. When I tried to execute my game on the quest2, it shows nothing but black screen after splash screen. (It's different than a 'three dots' problem we have discussed previously) And here are the details. I had to remove android permissions as the oculus dashboard says, so I have followed the instructions of lee17 in the following link. https://forums.oculusvr.com/t5/Unreal-VR-Development/Quest-releasing-problem-android-manifest/td-p/864579 It successfully removed sensitive permissions and looked ready to submit, but this was a point where this problem came out. I dug further into AndroidSanitizePermissions_UPL.xml, commented out line by line. <removePermission android:name="android.permission.READ_EXTERNAL_STORAGE" /> when I commented out this line, the problem is gone. that means my apk requires it somewhere. So tried to narrow this problem further, by checking whether this problem specific to my project or universal. conducted following test. - In UE4.26.2, started from VR Template followed instructions in https://developer.oculus.com/documentation/unreal/unreal-quick-start-guide-quest/ (It's a clean project without any plugin enabled) - on apk Packaging - extra tags for <application> node >> allowBackup="False" - on ExtraSettings for <application> section >> android:networkSecurityConfig="@xml/network_sec_config" - then followed lee17 instruction again in https://forums.oculusvr.com/t5/Unreal-VR-Development/Quest-releasing-problem-android-manifest/td-p/864579 and the problem is reproduced. 1. If there a better way to clean android permission, let me know please. 2. Any other solutions? Your help would be much appreciated.Solved7.3KViews0likes7CommentsUnable to execute my alpha build(Stuck at loading screen showing three dots)
Hello, Developers! I have managed to upload alpha build through the Oculus developer hub(ODH). I downloaded this build and tried to run it, but I couldn't proceed during the loading process. do you guys have any clues? 😅 Little more info about my settings 1. If I launch directly from UE4 editor, my apk works fine in quest 2. I have followed step in quest2 + UE tutorials in OVR, except for some rendering settings due to art direction (multi-view: off, Mobile Hdr: on, MSAA: off)Solved2.4KViews0likes1CommentConnect Wwise to Quest 2 game?
Hi, We've got a UE4.26 game up and running on the Quest 2 with Wwise 2021.1. All the audio is working fine but we can't seem to get Wwise to connect to the game running on the Q2. It can connect just fine when running inside the editor on PC. Has anyone gotten this working? I've tried checking everything I can -- it's a development build, I've confirmed that the Wwise communication library is initialized successfully and the UDP port settings match, etc. I'm wondering if there's some reason this can't work on the Q2 or if there's just some other setting I'm missing somewhere. Thanks for any help! Ethan1.1KViews0likes0CommentsWhen UnrealEngine 4.26 will be available in Oculus-VR repository?
Hello, UE 4.26 was released 3 Dec 2020 (month ago), but Oculus-VR repository (Oculus-VR/UnrealEngine) still use 4.25 as main branch. 4.26 has a lot of features for gaming development. Official UE4.26 has old Oculus plugin 1.51.0. Does anyone know the release time?2.8KViews3likes9Comments