UI Flickering in Oculus Quest
Hello, I want to ask about UI Flickering in Oculus Quest developing using Unity 2019.1.7f1. I already increase the Dynamic Pixels per Units in Canvas, but it doesn't fix the issue Anyone faced this before and have solution for this? I attached the image here: Thanks in advance, Arutala2.3KViews0likes2CommentsGearVR Line Renderer
using System.Collections; using System.Collections.Generic; using UnityEngine; public class NewBehaviourScript1 : MonoBehaviour { // Use this for initialization private Transform childObject; private ParticleSystem objectParticles; private LineRenderer objectLineRenderer; void Start () { childObject = gameObject.transform.Find("EventHohl"); objectLineRenderer = childObject.GetComponent<LineRenderer>(); } // Update is called once per frame void Update () { if (OVRInput.Get(OVRInput.Button.Two)); objectLineRenderer.enabled = false; } } I'm making VR video player with controls based on gearvr controller and I want to add function that will remove line renderer(because it disturbs when you watch video) and turn it back on touchpad click, or swipe up/down, idk. I tried to do this, but it couldn't work, upper you can see my code. EventHohl is eventsystem to which I attached linerenderer1.1KViews0likes0CommentsUI flickering issue on Oculus Gear
Hi guys, We have created a VR based app for oculus gear which runs on samsung devices using Unity 3d. In the app we have scroll view with list items, the scroll list flicker when UI is too far from camera(OVRCameraRig used) but looks clear when it is near to camera. We are unable to figure out the flickering issue. Thanks in advance1.1KViews0likes3Comments