Move an object along the z axis by Oculus Go touchpad
I have written a script to pick an object with a rigidbody component by the ray casted from the controller and move it around. I make the object, the child of the controller to move it in the scene then. I already have a script to detect the object by the ray casted from a controller, picking it up and moving it up and down and left and right with the controller. Now , I want to make that selected object along the z-axis by using the touchpad of oculus go. However I am not sure how to do it. This is the function i am using it to attach to the parent: public virtual void Store(Transform NewParent) { //The following stops the object being effected by physics while it's in the players hand rb.isKinematic = true; //And fixes it to the new parent it is given by the player script to follow. transform.parent = NewParent; //It then resets it's position and rotation to match it's new parent object //transform.localRotation = Quaternion.identity; //transform.localPosition = Vector3.zero; } and then i use it in the pointer class to attach it to the ray: void Intract() { //We set up the input "OculusPrimaryIndexTrigger" in the Input manager if (OVRInput.GetDown(OVRInput.Button.PrimaryIndexTrigger)) { selectVisual.ClearObject(); //Check if you are holding something you can throw first if (inHand != null) { inHand.Release(controllerRef.forward, throwForce); inHand = null; //We do this check here to prevent Errors if you have nothing selected } else if (selectedObject != null) { //Check if you can pick up the selected object second if (selectedObject.GetComponent<PickUp>()) { //Beacuse PickUp is a child of PropBase, we can ask InHand to store selectedObject as PickUp, rather than use GetComponent inHand = selectedObject as PickUp; inHand.Store(holdingRef); //If non of the above were valid then simple call the trigger function of the selected object } else { selectedObject.Trigger(); } } //If you have a object that you need to hold down a button to intract with } else if (pointerOver != null) { if (pointerOver.GetComponent<PropBase>()) { selectedObject = pointerOver.GetComponent<PropBase>(); } else { selectedObject = null; } } else { selectedObject = null; } } } If anyone could point me in a right direction or help me with this, I would greatly appreciate it! Thanks in advance!641Views0likes0CommentsSamsung S7 thread priority security exception. Make sure the APK is signed But it can run on S6
I have put osig file on /Assets/Plugins/Android/assets and It works on Samsung S6 but when i change S7 and it's osig file, it show "thread priority security exception. Make sure the APK is signed" Please Help me , sorry for bad English. I use Unity5.2.4841Views0likes2Comments