input Field and Virtual Keyboard unity
Hello, I'm fairly new to developing with the Meta Sdk so maybe it's an easy fix. Using The latest sdk 60.0.0 in Unity 2022.3.11f1 and Virtual Keyboard to type an Ip address into a input field. Adopted the "Virtual Keyboard" Sample Scene to my needs but it's not working properly. The Virtual Keyboard doesn't show up most of the time (only after time for whatever reason) and the input field takes a hover, but it's impossible to make it selected with a click. this should make the Virtual keyboard appear. Its not that it doesn't work at all, but somehow weird Some ideas would be appreciated. Best Chrsitian3.7KViews1like5CommentsAssets\Scripts\xxxx.cs(24,23): error CS0246: The type or namespace name 'xxxx' could not be found (a
When I build to Quest 3 I get errors such as Assets\Scripts\xxxx.cs(24,23): error CS0246: The type or namespace name 'xxxx' could not be found (are you missing a using directive or an assembly reference?) I am able to work in play mode but the build to Quest 3 fails The packages are installed and I checked the manifest.json and the dependencies are there2.4KViews0likes0CommentsPerformance Issue - VR Unity
Hi all, I am trying to finish my final year project in VR built in Unity and one of my scenes is not loading when clicking on the button menu (Start). This scene is loaded with different assets and in fact, is the only one that would not open and let my app crash. I have tried to remove a few assets but unfortunately, I am still experiencing the same issue. Any thoughts or suggestions? I really can't remove more assets from the scene as it would match the design I wanted to recreate. metasupportcase MetaStoreHelp https://youtu.be/HKHHjwHlRns576Views0likes0CommentsNew Oculus Quest tutorial in Unity? (2024/23)
Hello. I am working on a new project for my thesis in VR using Unity (version 2022.3.13f1). It's been 1 year since I have not worked on XR. I am finding it difficult to catch up with tutorials that are now too old for the development of new applications in Unity (e.g., the tutorials I used to follow to create VR apps were using this Oculus integration that is now deprecated and if I would upgrade I cannot make the player move). Can anyone advise me on what new tutorials are out there to build VR applications in Unity? I have an Oculus Quest 2. Thank you!4.3KViews0likes3CommentsMenu Canvas Not Responsive
Details Unity Version: Set-Up: Meta Integration: Meta XR All-in-One SDK Using Oculus Quest 2 Hello! I am not new to VR development but I am for some reason struggling to build this new app I am currently working on. I have three issues. 1. I am trying to add a Menu/intro scene in my app but the Canvas I have created is not responsive. The UIHelpers are working on hit-target, but the buttons are not. E.g., a button that should bring you to the start scene does not work. I have checked and re-checked the script and all the steps of this tutorial that I used in the past for other projects, but I cannot understand why it isn't working. 2. The Menu Scene is not showing when loading the build - I am automatically redirected to the main scene. It only works when I remove the Main scene from the list of the scenes to load. Any suggestions for this issue? 3. Grabbable props I am using are not showing in the scene. I am following the official Meta guideline to build this app, although it should be simpler to create experiences in software using the Meta XR All in One integration I am finding it extremely frustrating as it is the second time I had to start from scratch. Shall I follow a more traditional approach and follow the Unity VR tutorials or is there anyone who can advise me on how to create a VR app without encountering these many issues? Thank you. MetaStoreHelpSolved1.5KViews0likes1CommentCan't make SQLite work in the headset
Hello everyone, I'm making a small VR game in Unity for the Quest 2 and I'm facing some problems to manage the data saved. I decided to use SQLite because this game is to try to take an exam in my country and I know one of the modules is about databases (and that the jury loves SQL). From the link I gave, I downloaded the precompiled for Android and put it in Assets/Plugins/Android/libs but when I do "Build and Run" and try to do some of the things that are supposed to be saved and restart the game, nothing was saved. I saw this tutorial that used ".so" files for Android so I followed the android bindings documentation written next to the link for Android in the tutorial and when I put the ".so" file like that: Assets/Plugins/Android/libs/arm64-v8a/libsqlite3.so, and added another file Assets/Plugins/Android/AndroidManifest.xml to give the read/write permission: <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="org.sqlite.database" android:versionCode="1" android:versionName="1.0" > <uses-sdk android:minSdkVersion="23" android:targetSdkVersion="34" /> <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/> <uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE"/> <application android:allowBackup="true" android:label="@string/app_name" android:supportsRtl="true" > </application> </manifest> And here's the Awake() of my DataManager: private void Awake() { if (!Permission.HasUserAuthorizedPermission(Permission.ExternalStorageWrite)) Permission.RequestUserPermission(Permission.ExternalStorageWrite); if (!Permission.HasUserAuthorizedPermission(Permission.ExternalStorageRead)) Permission.RequestUserPermission(Permission.ExternalStorageRead); _connectionString = $"URI=file:{Path.Combine(Application.persistentDataPath, "data.db")}"; _dbConnection = new SqliteConnection(_connectionString); _dbConnection.Open(); InitializeDatabase(); if (IsUsersTableEmpty()) { CurrentUser = new(); InsertUser(CurrentUser); } else RetrieveUser(); } When I'm in PCVR, the game works correctly and the database is created and all but when I'm in Quest standalone, I can't even start the game even though it worked before using SQLite. Do anyone know how I can make SQLite work correctly? Thanks in advance2.2KViews0likes8Comments